Remove Unlink from asset reference
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@@ -62,11 +62,9 @@ void ForwardPass::Dispose()
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// Base
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RendererPass::Dispose();
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// Delete pipeline states
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// Cleanup
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SAFE_DELETE_GPU_RESOURCE(_psApplyDistortion);
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// Release assets
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_shader.Unlink();
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_shader = nullptr;
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}
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void ForwardPass::Render(RenderContext& renderContext, GPUTexture* input, GPUTexture* output)
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