Remove Unlink from asset reference
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@@ -164,7 +164,7 @@ void LightPass::Dispose()
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// Base
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RendererPass::Dispose();
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// Delete pipeline states
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// Cleanup
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_psLightDir.Delete();
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_psLightPointNormal.Delete();
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_psLightPointInverted.Delete();
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@@ -172,9 +172,7 @@ void LightPass::Dispose()
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_psLightSpotInverted.Delete();
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SAFE_DELETE_GPU_RESOURCE(_psLightSkyNormal);
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SAFE_DELETE_GPU_RESOURCE(_psLightSkyInverted);
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// Release assets
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_sphereModel.Unlink();
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_sphereModel = nullptr;
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}
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void LightPass::RenderLight(RenderContext& renderContext, GPUTextureView* lightBuffer)
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