Remove Unlink from asset reference
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@@ -333,7 +333,7 @@ void ProbesRenderer::Release()
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SAFE_DELETE_GPU_RESOURCE(_psAccDiffuseIrradiance);
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SAFE_DELETE_GPU_RESOURCE(_psAccumulateCubeFaces);
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SAFE_DELETE_GPU_RESOURCE(_psCopyFrameLHB);
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_shader.Unlink();
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_shader = nullptr;
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SAFE_DELETE_GPU_RESOURCE(_output);
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SAFE_DELETE(_task);
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SAFE_DELETE_GPU_RESOURCE(_probe);
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