From 66add1f3bd412dd8917e1cde90bf271ce181c2ee Mon Sep 17 00:00:00 2001 From: xxSeys1 Date: Sun, 1 Jun 2025 16:01:55 +0200 Subject: [PATCH 1/2] fix missing whitespaces --- Source/Engine/Core/Math/Quaternion.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/Engine/Core/Math/Quaternion.cs b/Source/Engine/Core/Math/Quaternion.cs index 935354354..9029ed365 100644 --- a/Source/Engine/Core/Math/Quaternion.cs +++ b/Source/Engine/Core/Math/Quaternion.cs @@ -1149,7 +1149,7 @@ namespace FlaxEngine } /// - /// Gets the quaternion that will rotate vector from into vector to, around their plan perpendicular axis.The input vectors don't need to be normalized. + /// Gets the quaternion that will rotate vector from into vector to, around their plan perpendicular axis. The input vectors don't need to be normalized. /// /// The source vector. /// The destination vector. @@ -1179,7 +1179,7 @@ namespace FlaxEngine } /// - /// Gets the quaternion that will rotate vector from into vector to, around their plan perpendicular axis.The input vectors don't need to be normalized. + /// Gets the quaternion that will rotate the from into vector to, around their plan perpendicular axis. The input vectors don't need to be normalized. /// /// The source vector. /// The destination vector. From 3083e3f6111200cc87f7201345a713b1b543092e Mon Sep 17 00:00:00 2001 From: xxSeys1 Date: Sun, 1 Jun 2025 16:04:30 +0200 Subject: [PATCH 2/2] fix wrong unit in physics settings --- Source/Engine/Physics/PhysicsSettings.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Engine/Physics/PhysicsSettings.h b/Source/Engine/Physics/PhysicsSettings.h index 897d2d633..00dfa62b3 100644 --- a/Source/Engine/Physics/PhysicsSettings.h +++ b/Source/Engine/Physics/PhysicsSettings.h @@ -59,7 +59,7 @@ API_CLASS(sealed, Namespace="FlaxEditor.Content.Settings", NoConstructor) class public: /// - /// The default gravity force value (in cm^2/s). + /// The default gravity acceleration value (in cm/(s^2)). /// API_FIELD(Attributes="EditorOrder(0), EditorDisplay(\"Simulation\")") Vector3 DefaultGravity = Vector3(0, -981.0f, 0);