Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts: # Content/Editor/DebugMaterials/DDGIDebugProbes.flax # Source/Engine/Scripting/Scripting.cpp
This commit is contained in:
@@ -18,8 +18,8 @@ namespace FlaxEditor
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private readonly CustomEditorPresenter _presenter;
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private CustomEditorWindow _customEditor;
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public Win(CustomEditorWindow customEditor)
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: base(Editor.Instance, false, ScrollBars.Vertical)
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public Win(CustomEditorWindow customEditor, bool hideOnClose, ScrollBars scrollBars)
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: base(Editor.Instance, hideOnClose, scrollBars)
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{
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Title = customEditor.GetType().Name;
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_customEditor = customEditor;
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@@ -64,9 +64,9 @@ namespace FlaxEditor
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/// <summary>
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/// Initializes a new instance of the <see cref="CustomEditorWindow"/> class.
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/// </summary>
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protected CustomEditorWindow()
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protected CustomEditorWindow(bool hideOnClose = false, ScrollBars scrollBars = ScrollBars.Vertical)
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{
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_win = new Win(this);
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_win = new Win(this, hideOnClose, scrollBars);
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ScriptsBuilder.ScriptsReloadBegin += OnScriptsReloadBegin;
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}
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@@ -106,7 +106,6 @@ namespace FlaxEditor.CustomEditors.Editors
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_linkButton = new Button
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{
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BackgroundBrush = new SpriteBrush(Editor.Instance.Icons.Link32),
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Parent = LinkedLabel,
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Width = 18,
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Height = 18,
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@@ -189,6 +188,7 @@ namespace FlaxEditor.CustomEditors.Editors
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_linkButton.SetColors(backgroundColor);
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_linkButton.BorderColor = _linkButton.BorderColorSelected = _linkButton.BorderColorHighlighted = Color.Transparent;
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_linkButton.TooltipText = LinkValues ? "Unlinks scale components from uniform scaling" : "Links scale components for uniform scaling";
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_linkButton.BackgroundBrush = new SpriteBrush(LinkValues ? Editor.Instance.Icons.Link32 : Editor.Instance.Icons.BrokenLink32);
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}
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}
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@@ -14,6 +14,9 @@ namespace FlaxEditor.CustomEditors.GUI
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public class PropertiesList : PanelWithMargins
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{
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// TODO: sync splitter for whole presenter
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private const float SplitterPadding = 15;
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private const float EditorsMinWidthRatio = 0.4f;
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/// <summary>
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/// The splitter size (in pixels).
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@@ -25,6 +28,7 @@ namespace FlaxEditor.CustomEditors.GUI
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private Rectangle _splitterRect;
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private bool _splitterClicked, _mouseOverSplitter;
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private bool _cursorChanged;
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private bool _hasCustomSplitterValue;
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/// <summary>
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/// Gets or sets the splitter value (always in range [0; 1]).
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@@ -66,6 +70,26 @@ namespace FlaxEditor.CustomEditors.GUI
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UpdateSplitRect();
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}
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private void AutoSizeSplitter()
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{
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if (_hasCustomSplitterValue || !Editor.Instance.Options.Options.Interface.AutoSizePropertiesPanelSplitter)
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return;
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Font font = Style.Current.FontMedium;
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float largestWidth = 0f;
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for (int i = 0; i < _element.Labels.Count; i++)
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{
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Label currentLabel = _element.Labels[i];
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Float2 dimensions = font.MeasureText(currentLabel.Text);
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float width = dimensions.X + currentLabel.Margin.Left + SplitterPadding;
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largestWidth = Mathf.Max(largestWidth, width);
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}
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SplitterValue = Mathf.Clamp(largestWidth / Width, 0, 1 - EditorsMinWidthRatio);
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}
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private void UpdateSplitRect()
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{
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_splitterRect = new Rectangle(Mathf.Clamp(_splitterValue * Width - SplitterSize * 0.5f, 0.0f, Width), 0, SplitterSize, Height);
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@@ -122,6 +146,7 @@ namespace FlaxEditor.CustomEditors.GUI
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SplitterValue = location.X / Width;
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Cursor = CursorType.SizeWE;
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_cursorChanged = true;
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_hasCustomSplitterValue = true;
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}
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else if (_mouseOverSplitter)
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{
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@@ -195,6 +220,7 @@ namespace FlaxEditor.CustomEditors.GUI
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// Refresh
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UpdateSplitRect();
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PerformLayout(true);
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AutoSizeSplitter();
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}
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/// <inheritdoc />
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@@ -528,7 +528,11 @@ namespace FlaxEditor
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var timeSinceLastSave = Time.UnscaledGameTime - _lastAutoSaveTimer;
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var timeToNextSave = options.AutoSaveFrequency * 60.0f - timeSinceLastSave;
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if (timeToNextSave <= 0.0f || _autoSaveNow)
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if (timeToNextSave <= 0.0f && GetWindows().Any(x => x.GUI.Children.Any(c => c is GUI.ContextMenu.ContextMenuBase)))
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{
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// Skip aut-save if any context menu is opened to wait for user to end interaction
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}
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else if (timeToNextSave <= 0.0f || _autoSaveNow)
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{
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Log("Auto save");
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_lastAutoSaveTimer = Time.UnscaledGameTime;
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@@ -39,6 +39,7 @@ namespace FlaxEditor
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public SpriteHandle Globe32;
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public SpriteHandle CamSpeed32;
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public SpriteHandle Link32;
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public SpriteHandle BrokenLink32;
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public SpriteHandle Add32;
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public SpriteHandle Left32;
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public SpriteHandle Right32;
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@@ -94,6 +95,7 @@ namespace FlaxEditor
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public SpriteHandle Search64;
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public SpriteHandle Bone64;
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public SpriteHandle Link64;
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public SpriteHandle BrokenLink64;
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public SpriteHandle Build64;
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public SpriteHandle Add64;
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public SpriteHandle ShipIt64;
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@@ -215,8 +215,8 @@ namespace FlaxEditor.GUI.Docking
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switch (state)
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{
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case DockState.DockFill:
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result.Location.Y += DockPanel.DefaultHeaderHeight;
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result.Size.Y -= DockPanel.DefaultHeaderHeight;
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result.Location.Y += Editor.Instance.Options.Options.Interface.TabHeight;
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result.Size.Y -= Editor.Instance.Options.Options.Interface.TabHeight;
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break;
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case DockState.DockTop:
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result.Size.Y *= DockPanel.DefaultSplitterValue;
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@@ -1,6 +1,7 @@
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// Copyright (c) Wojciech Figat. All rights reserved.
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using FlaxEditor.GUI.ContextMenu;
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using FlaxEditor.Options;
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using FlaxEngine;
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using FlaxEngine.GUI;
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@@ -13,12 +14,16 @@ namespace FlaxEditor.GUI.Docking
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public class DockPanelProxy : ContainerControl
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{
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private DockPanel _panel;
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private InterfaceOptions.TabCloseButtonVisibility closeButtonVisibility;
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private double _dragEnterTime = -1;
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#if PLATFORM_WINDOWS
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private const bool HideTabForSingleTab = true;
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#else
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private const bool HideTabForSingleTab = false;
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#endif
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private float _tabHeight = Editor.Instance.Options.Options.Interface.TabHeight;
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private bool _useMinimumTabWidth = Editor.Instance.Options.Options.Interface.UseMinimumTabWidth;
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private float _minimumTabWidth = Editor.Instance.Options.Options.Interface.MinimumTabWidth;
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#if PLATFORM_WINDOWS
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private readonly bool _hideTabForSingleTab = Editor.Instance.Options.Options.Interface.HideSingleTabWindowTabBars;
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#else
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private readonly bool _hideTabForSingleTab = false;
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#endif
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/// <summary>
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/// The is mouse down flag (left button).
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@@ -55,8 +60,8 @@ namespace FlaxEditor.GUI.Docking
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/// </summary>
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public DockWindow StartDragAsyncWindow;
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private Rectangle HeaderRectangle => new Rectangle(0, 0, Width, DockPanel.DefaultHeaderHeight);
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private bool IsSingleFloatingWindow => HideTabForSingleTab && _panel.TabsCount == 1 && _panel.IsFloating && _panel.ChildPanelsCount == 0;
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private Rectangle HeaderRectangle => new Rectangle(0, 0, Width, _tabHeight);
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private bool IsSingleFloatingWindow => _hideTabForSingleTab && _panel.TabsCount == 1 && _panel.IsFloating && _panel.ChildPanelsCount == 0;
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/// <summary>
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/// Initializes a new instance of the <see cref="DockPanelProxy"/> class.
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@@ -68,6 +73,14 @@ namespace FlaxEditor.GUI.Docking
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_panel = panel;
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AnchorPreset = AnchorPresets.StretchAll;
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Offsets = Margin.Zero;
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Editor.Instance.Options.OptionsChanged += OnEditorOptionsChanged;
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OnEditorOptionsChanged(Editor.Instance.Options.Options);
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}
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private void OnEditorOptionsChanged(EditorOptions options)
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{
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closeButtonVisibility = options.Interface.ShowTabCloseButton;
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}
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private DockWindow GetTabAtPos(Float2 position, out bool closeButton)
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@@ -78,11 +91,11 @@ namespace FlaxEditor.GUI.Docking
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var tabsCount = _panel.TabsCount;
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if (tabsCount == 1)
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{
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var crossRect = new Rectangle(Width - DockPanel.DefaultButtonsSize - DockPanel.DefaultButtonsMargin, (DockPanel.DefaultHeaderHeight - DockPanel.DefaultButtonsSize) / 2, DockPanel.DefaultButtonsSize, DockPanel.DefaultButtonsSize);
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var crossRect = new Rectangle(Width - DockPanel.DefaultButtonsSize - DockPanel.DefaultButtonsMargin, (HeaderRectangle.Height - DockPanel.DefaultButtonsSize) / 2, DockPanel.DefaultButtonsSize, DockPanel.DefaultButtonsSize);
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if (HeaderRectangle.Contains(position))
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{
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closeButton = crossRect.Contains(position);
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result = _panel.GetTab(0);
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closeButton = crossRect.Contains(position) && IsCloseButtonVisible(result, closeButtonVisibility);
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}
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}
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else
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@@ -91,15 +104,17 @@ namespace FlaxEditor.GUI.Docking
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for (int i = 0; i < tabsCount; i++)
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{
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var tab = _panel.GetTab(i);
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var titleSize = tab.TitleSize;
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var iconWidth = tab.Icon.IsValid ? DockPanel.DefaultButtonsSize + DockPanel.DefaultLeftTextMargin : 0;
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var width = titleSize.X + DockPanel.DefaultButtonsSize + 2 * DockPanel.DefaultButtonsMargin + DockPanel.DefaultLeftTextMargin + DockPanel.DefaultRightTextMargin + iconWidth;
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var tabRect = new Rectangle(x, 0, width, DockPanel.DefaultHeaderHeight);
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float width = CalculateTabWidth(tab, closeButtonVisibility);
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if (_useMinimumTabWidth && width < _minimumTabWidth)
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width = _minimumTabWidth;
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var tabRect = new Rectangle(x, 0, width, HeaderRectangle.Height);
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var isMouseOver = tabRect.Contains(position);
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if (isMouseOver)
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{
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var crossRect = new Rectangle(x + width - DockPanel.DefaultButtonsSize - DockPanel.DefaultButtonsMargin, (DockPanel.DefaultHeaderHeight - DockPanel.DefaultButtonsSize) / 2, DockPanel.DefaultButtonsSize, DockPanel.DefaultButtonsSize);
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closeButton = crossRect.Contains(position);
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var crossRect = new Rectangle(x + width - DockPanel.DefaultButtonsSize - DockPanel.DefaultButtonsMargin, (HeaderRectangle.Height - DockPanel.DefaultButtonsSize) / 2, DockPanel.DefaultButtonsSize, DockPanel.DefaultButtonsSize);
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closeButton = crossRect.Contains(position) && IsCloseButtonVisible(tab, closeButtonVisibility);
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result = tab;
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break;
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}
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@@ -110,6 +125,24 @@ namespace FlaxEditor.GUI.Docking
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return result;
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}
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private bool IsCloseButtonVisible(DockWindow win, InterfaceOptions.TabCloseButtonVisibility visibilityMode)
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{
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return visibilityMode != InterfaceOptions.TabCloseButtonVisibility.Never &&
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(visibilityMode == InterfaceOptions.TabCloseButtonVisibility.Always ||
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(visibilityMode == InterfaceOptions.TabCloseButtonVisibility.SelectedTab && _panel.SelectedTab == win));
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}
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private float CalculateTabWidth(DockWindow win, InterfaceOptions.TabCloseButtonVisibility visibilityMode)
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{
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var iconWidth = win.Icon.IsValid ? DockPanel.DefaultButtonsSize + DockPanel.DefaultLeftTextMargin : 0;
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var width = win.TitleSize.X + DockPanel.DefaultLeftTextMargin + DockPanel.DefaultRightTextMargin + iconWidth;
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if (IsCloseButtonVisible(win, visibilityMode))
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width += 2 * DockPanel.DefaultButtonsMargin + DockPanel.DefaultButtonsSize;
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return width;
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}
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private void GetTabRect(DockWindow win, out Rectangle bounds)
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{
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FlaxEngine.Assertions.Assert.IsTrue(_panel.ContainsTab(win));
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@@ -127,10 +160,10 @@ namespace FlaxEditor.GUI.Docking
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{
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var tab = _panel.GetTab(i);
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var titleSize = tab.TitleSize;
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float width = titleSize.X + DockPanel.DefaultButtonsSize + 2 * DockPanel.DefaultButtonsMargin + DockPanel.DefaultLeftTextMargin + DockPanel.DefaultRightTextMargin;
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float width = CalculateTabWidth(tab, closeButtonVisibility);
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if (tab == win)
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{
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bounds = new Rectangle(x, 0, width, DockPanel.DefaultHeaderHeight);
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bounds = new Rectangle(x, 0, width, HeaderRectangle.Height);
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return;
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}
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x += width;
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@@ -210,7 +243,7 @@ namespace FlaxEditor.GUI.Docking
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{
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Render2D.DrawSprite(
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tab.Icon,
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new Rectangle(DockPanel.DefaultLeftTextMargin, (DockPanel.DefaultHeaderHeight - DockPanel.DefaultButtonsSize) / 2, DockPanel.DefaultButtonsSize, DockPanel.DefaultButtonsSize),
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new Rectangle(DockPanel.DefaultLeftTextMargin, (HeaderRectangle.Height - DockPanel.DefaultButtonsSize) / 2, DockPanel.DefaultButtonsSize, DockPanel.DefaultButtonsSize),
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style.Foreground);
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}
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@@ -219,17 +252,20 @@ namespace FlaxEditor.GUI.Docking
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Render2D.DrawText(
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style.FontMedium,
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tab.Title,
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new Rectangle(DockPanel.DefaultLeftTextMargin + iconWidth, 0, Width - DockPanel.DefaultLeftTextMargin - DockPanel.DefaultButtonsSize - 2 * DockPanel.DefaultButtonsMargin, DockPanel.DefaultHeaderHeight),
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new Rectangle(DockPanel.DefaultLeftTextMargin + iconWidth, 0, Width - DockPanel.DefaultLeftTextMargin - DockPanel.DefaultButtonsSize - 2 * DockPanel.DefaultButtonsMargin, HeaderRectangle.Height),
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style.Foreground,
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TextAlignment.Near,
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TextAlignment.Center);
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// Draw cross
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var crossRect = new Rectangle(Width - DockPanel.DefaultButtonsSize - DockPanel.DefaultButtonsMargin, (DockPanel.DefaultHeaderHeight - DockPanel.DefaultButtonsSize) / 2, DockPanel.DefaultButtonsSize, DockPanel.DefaultButtonsSize);
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bool isMouseOverCross = isMouseOver && crossRect.Contains(MousePosition);
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if (isMouseOverCross)
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Render2D.FillRectangle(crossRect, (containsFocus ? style.BackgroundSelected : style.LightBackground) * 1.3f);
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Render2D.DrawSprite(style.Cross, crossRect, isMouseOverCross ? style.Foreground : style.ForegroundGrey);
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if (IsCloseButtonVisible(tab, closeButtonVisibility))
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{
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// Draw cross
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var crossRect = new Rectangle(Width - DockPanel.DefaultButtonsSize - DockPanel.DefaultButtonsMargin, (HeaderRectangle.Height - DockPanel.DefaultButtonsSize) / 2, DockPanel.DefaultButtonsSize, DockPanel.DefaultButtonsSize);
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bool isMouseOverCross = isMouseOver && crossRect.Contains(MousePosition);
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if (isMouseOverCross)
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Render2D.FillRectangle(crossRect, (containsFocus ? style.BackgroundSelected : style.LightBackground) * 1.3f);
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Render2D.DrawSprite(style.Cross, crossRect, isMouseOverCross ? style.Foreground : style.ForegroundGrey);
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}
|
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}
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else
|
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{
|
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@@ -243,10 +279,14 @@ namespace FlaxEditor.GUI.Docking
|
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// Cache data
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var tab = _panel.GetTab(i);
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var tabColor = Color.Black;
|
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var titleSize = tab.TitleSize;
|
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var iconWidth = tab.Icon.IsValid ? DockPanel.DefaultButtonsSize + DockPanel.DefaultLeftTextMargin : 0;
|
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var width = titleSize.X + DockPanel.DefaultButtonsSize + 2 * DockPanel.DefaultButtonsMargin + DockPanel.DefaultLeftTextMargin + DockPanel.DefaultRightTextMargin + iconWidth;
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var tabRect = new Rectangle(x, 0, width, DockPanel.DefaultHeaderHeight);
|
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|
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float width = CalculateTabWidth(tab, closeButtonVisibility);
|
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|
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if (_useMinimumTabWidth && width < _minimumTabWidth)
|
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width = _minimumTabWidth;
|
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|
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var tabRect = new Rectangle(x, 0, width, headerRect.Height);
|
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var isMouseOver = tabRect.Contains(MousePosition);
|
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var isSelected = _panel.SelectedTab == tab;
|
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|
||||
@@ -273,7 +313,7 @@ namespace FlaxEditor.GUI.Docking
|
||||
{
|
||||
Render2D.DrawSprite(
|
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tab.Icon,
|
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new Rectangle(x + DockPanel.DefaultLeftTextMargin, (DockPanel.DefaultHeaderHeight - DockPanel.DefaultButtonsSize) / 2, DockPanel.DefaultButtonsSize, DockPanel.DefaultButtonsSize),
|
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new Rectangle(x + DockPanel.DefaultLeftTextMargin, (HeaderRectangle.Height - DockPanel.DefaultButtonsSize) / 2, DockPanel.DefaultButtonsSize, DockPanel.DefaultButtonsSize),
|
||||
style.Foreground);
|
||||
|
||||
}
|
||||
@@ -282,27 +322,27 @@ namespace FlaxEditor.GUI.Docking
|
||||
Render2D.DrawText(
|
||||
style.FontMedium,
|
||||
tab.Title,
|
||||
new Rectangle(x + DockPanel.DefaultLeftTextMargin + iconWidth, 0, 10000, DockPanel.DefaultHeaderHeight),
|
||||
new Rectangle(x + DockPanel.DefaultLeftTextMargin + iconWidth, 0, 10000, HeaderRectangle.Height),
|
||||
style.Foreground,
|
||||
TextAlignment.Near,
|
||||
TextAlignment.Center);
|
||||
|
||||
// Draw cross
|
||||
if (isSelected || isMouseOver)
|
||||
if (IsCloseButtonVisible(tab, closeButtonVisibility))
|
||||
{
|
||||
var crossRect = new Rectangle(x + width - DockPanel.DefaultButtonsSize - DockPanel.DefaultButtonsMargin, (DockPanel.DefaultHeaderHeight - DockPanel.DefaultButtonsSize) / 2, DockPanel.DefaultButtonsSize, DockPanel.DefaultButtonsSize);
|
||||
var crossRect = new Rectangle(x + width - DockPanel.DefaultButtonsSize - DockPanel.DefaultButtonsMargin, (HeaderRectangle.Height - DockPanel.DefaultButtonsSize) / 2, DockPanel.DefaultButtonsSize, DockPanel.DefaultButtonsSize);
|
||||
bool isMouseOverCross = isMouseOver && crossRect.Contains(MousePosition);
|
||||
if (isMouseOverCross)
|
||||
Render2D.FillRectangle(crossRect, tabColor * 1.3f);
|
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Render2D.DrawSprite(style.Cross, crossRect, isMouseOverCross ? style.Foreground : style.ForegroundGrey);
|
||||
}
|
||||
|
||||
// Move
|
||||
// Set the start position for the next tab
|
||||
x += width;
|
||||
}
|
||||
|
||||
// Draw selected tab strip
|
||||
Render2D.FillRectangle(new Rectangle(0, DockPanel.DefaultHeaderHeight - 2, Width, 2), containsFocus ? style.BackgroundSelected : style.BackgroundNormal);
|
||||
Render2D.FillRectangle(new Rectangle(0, HeaderRectangle.Height - 2, Width, 2), containsFocus ? style.BackgroundSelected : style.BackgroundNormal);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -520,7 +560,7 @@ namespace FlaxEditor.GUI.Docking
|
||||
if (IsSingleFloatingWindow)
|
||||
rect = new Rectangle(0, 0, Width, Height);
|
||||
else
|
||||
rect = new Rectangle(0, DockPanel.DefaultHeaderHeight, Width, Height - DockPanel.DefaultHeaderHeight);
|
||||
rect = new Rectangle(0, HeaderRectangle.Height, Width, Height - HeaderRectangle.Height);
|
||||
}
|
||||
|
||||
private DragDropEffect TrySelectTabUnderLocation(ref Float2 location)
|
||||
|
||||
@@ -514,20 +514,15 @@ namespace FlaxEditor.GUI
|
||||
var items = ItemsPanel.Children;
|
||||
for (int i = 0; i < items.Count; i++)
|
||||
{
|
||||
if (items[i] is Item item && item.Visible)
|
||||
var currentItem = items[i];
|
||||
if (currentItem is Item item && item.Visible)
|
||||
result.Add(item);
|
||||
}
|
||||
if (_categoryPanels != null)
|
||||
{
|
||||
for (int i = 0; i < _categoryPanels.Count; i++)
|
||||
else if (currentItem is DropPanel category && (!ignoreFoldedCategories || !category.IsClosed) && currentItem.Visible)
|
||||
{
|
||||
var category = _categoryPanels[i];
|
||||
if (!category.Visible || (ignoreFoldedCategories && category is DropPanel panel && panel.IsClosed))
|
||||
continue;
|
||||
for (int j = 0; j < category.Children.Count; j++)
|
||||
{
|
||||
if (category.Children[j] is Item item2 && item2.Visible)
|
||||
result.Add(item2);
|
||||
if (category.Children[j] is Item categoryItem && categoryItem.Visible)
|
||||
result.Add(categoryItem);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -591,10 +586,6 @@ namespace FlaxEditor.GUI
|
||||
var items = GetVisibleItems(!controlDown);
|
||||
var focusedIndex = items.IndexOf(focusedItem);
|
||||
|
||||
// If the user hasn't selected anything yet and is holding control, focus first folded item
|
||||
if (focusedIndex == -1 && controlDown)
|
||||
focusedIndex = GetVisibleItems(true).Count - 1;
|
||||
|
||||
int delta = key == KeyboardKeys.ArrowDown ? -1 : 1;
|
||||
int nextIndex = Mathf.Wrap(focusedIndex - delta, 0, items.Count - 1);
|
||||
var nextItem = items[nextIndex];
|
||||
|
||||
@@ -11,6 +11,9 @@ namespace FlaxEditor.GUI
|
||||
/// <seealso cref="FlaxEngine.GUI.Panel" />
|
||||
public class NavigationBar : Panel
|
||||
{
|
||||
private float _toolstripHeight = 0;
|
||||
private Margin _toolstripMargin;
|
||||
|
||||
/// <summary>
|
||||
/// The default buttons margin.
|
||||
/// </summary>
|
||||
@@ -50,9 +53,42 @@ namespace FlaxEditor.GUI
|
||||
{
|
||||
if (toolstrip == null)
|
||||
return;
|
||||
|
||||
if (_toolstripHeight <= 0.0f)
|
||||
{
|
||||
// Cache initial toolstrip state
|
||||
_toolstripHeight = toolstrip.Height;
|
||||
_toolstripMargin = toolstrip.ItemsMargin;
|
||||
}
|
||||
|
||||
// Control toolstrip bottom margin to prevent navigation bar scroll going over the buttons
|
||||
var toolstripLocked = toolstrip.IsLayoutLocked;
|
||||
toolstrip.IsLayoutLocked = true;
|
||||
var toolstripHeight = _toolstripHeight;
|
||||
var toolstripMargin = _toolstripMargin;
|
||||
if (HScrollBar.Visible)
|
||||
{
|
||||
float scrollMargin = 8;
|
||||
toolstripHeight += scrollMargin;
|
||||
toolstripMargin.Bottom += scrollMargin;
|
||||
}
|
||||
toolstrip.Height = toolstripHeight;
|
||||
toolstrip.IsLayoutLocked = toolstripLocked;
|
||||
toolstrip.ItemsMargin = toolstripMargin;
|
||||
|
||||
var lastToolstripButton = toolstrip.LastButton;
|
||||
var parentSize = Parent.Size;
|
||||
Bounds = new Rectangle(lastToolstripButton.Right + 8.0f, 0, parentSize.X - X - 8.0f, toolstrip.Height);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void PerformLayout(bool force = false)
|
||||
{
|
||||
base.PerformLayout(force);
|
||||
|
||||
// Stretch excluding toolstrip margin to fill the space
|
||||
if (Parent is ToolStrip toolStrip)
|
||||
Height = toolStrip.Height;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -130,6 +130,10 @@ namespace FlaxEditor.GUI
|
||||
/// <returns>Created popup.</returns>
|
||||
public static RenamePopup Show(Control control, Rectangle area, string value, bool isMultiline)
|
||||
{
|
||||
// hardcoded flushing layout for tree controls
|
||||
if (control is Tree.TreeNode treeNode && treeNode.ParentTree != null)
|
||||
treeNode.ParentTree.FlushPendingPerformLayout();
|
||||
|
||||
// Calculate the control size in the window space to handle scaled controls
|
||||
var upperLeft = control.PointToWindow(area.UpperLeft);
|
||||
var bottomRight = control.PointToWindow(area.BottomRight);
|
||||
|
||||
@@ -13,15 +13,7 @@ namespace FlaxEditor.GUI
|
||||
/// <seealso cref="FlaxEngine.GUI.ContainerControl" />
|
||||
public class ToolStrip : ContainerControl
|
||||
{
|
||||
/// <summary>
|
||||
/// The default margin vertically.
|
||||
/// </summary>
|
||||
public const int DefaultMarginV = 1;
|
||||
|
||||
/// <summary>
|
||||
/// The default margin horizontally.
|
||||
/// </summary>
|
||||
public const int DefaultMarginH = 2;
|
||||
private Margin _itemsMargin;
|
||||
|
||||
/// <summary>
|
||||
/// Event fired when button gets clicked with the primary mouse button.
|
||||
@@ -66,10 +58,26 @@ namespace FlaxEditor.GUI
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the space around items.
|
||||
/// </summary>
|
||||
public Margin ItemsMargin
|
||||
{
|
||||
get => _itemsMargin;
|
||||
set
|
||||
{
|
||||
if (_itemsMargin != value)
|
||||
{
|
||||
_itemsMargin = value;
|
||||
PerformLayout();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the height for the items.
|
||||
/// </summary>
|
||||
public float ItemsHeight => Height - 2 * DefaultMarginV;
|
||||
public float ItemsHeight => Height - _itemsMargin.Height;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="ToolStrip"/> class.
|
||||
@@ -82,6 +90,7 @@ namespace FlaxEditor.GUI
|
||||
AnchorPreset = AnchorPresets.HorizontalStretchTop;
|
||||
BackgroundColor = Style.Current.LightBackground;
|
||||
Offsets = new Margin(0, 0, y, height * Editor.Instance.Options.Options.Interface.IconsScale);
|
||||
_itemsMargin = new Margin(2, 2, 1, 1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -161,7 +170,7 @@ namespace FlaxEditor.GUI
|
||||
protected override void PerformLayoutBeforeChildren()
|
||||
{
|
||||
// Arrange controls
|
||||
float x = DefaultMarginH;
|
||||
float x = _itemsMargin.Left;
|
||||
float h = ItemsHeight;
|
||||
for (int i = 0; i < _children.Count; i++)
|
||||
{
|
||||
@@ -169,8 +178,8 @@ namespace FlaxEditor.GUI
|
||||
if (c.Visible)
|
||||
{
|
||||
var w = c.Width;
|
||||
c.Bounds = new Rectangle(x, DefaultMarginV, w, h);
|
||||
x += w + DefaultMarginH;
|
||||
c.Bounds = new Rectangle(x, _itemsMargin.Top, w, h);
|
||||
x += w + _itemsMargin.Width;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -41,6 +41,7 @@ namespace FlaxEditor.GUI.Tree
|
||||
private Margin _margin;
|
||||
private bool _autoSize = true;
|
||||
private bool _deferLayoutUpdate = false;
|
||||
private TreeNode _lastSelectedNode;
|
||||
|
||||
/// <summary>
|
||||
/// The TreeNode that is being dragged over. This could have a value when not dragging.
|
||||
@@ -67,7 +68,7 @@ namespace FlaxEditor.GUI.Tree
|
||||
/// Gets the first selected node or null.
|
||||
/// </summary>
|
||||
public TreeNode SelectedNode => Selection.Count > 0 ? Selection[0] : null;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Allow nodes to Draw the root tree line.
|
||||
/// </summary>
|
||||
@@ -364,6 +365,19 @@ namespace FlaxEditor.GUI.Tree
|
||||
BulkSelectUpdateExpanded(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Flushes any pending layout perming action that has been delayed until next update to optimize performance of the complex tree hierarchy.
|
||||
/// </summary>
|
||||
public void FlushPendingPerformLayout()
|
||||
{
|
||||
if (_deferLayoutUpdate)
|
||||
{
|
||||
base.PerformLayout();
|
||||
AfterDeferredLayout?.Invoke();
|
||||
_deferLayoutUpdate = false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void PerformLayout(bool force = false)
|
||||
{
|
||||
@@ -378,25 +392,31 @@ namespace FlaxEditor.GUI.Tree
|
||||
public override void Update(float deltaTime)
|
||||
{
|
||||
if (_deferLayoutUpdate)
|
||||
{
|
||||
base.PerformLayout();
|
||||
AfterDeferredLayout?.Invoke();
|
||||
_deferLayoutUpdate = false;
|
||||
}
|
||||
FlushPendingPerformLayout();
|
||||
var window = Root;
|
||||
bool shiftDown = window.GetKey(KeyboardKeys.Shift);
|
||||
bool keyUpArrow = window.GetKey(KeyboardKeys.ArrowUp);
|
||||
bool keyDownArrow = window.GetKey(KeyboardKeys.ArrowDown);
|
||||
|
||||
var node = SelectedNode;
|
||||
// Use last selection for last selected node if sift is down
|
||||
if (Selection.Count < 2)
|
||||
_lastSelectedNode = null;
|
||||
else if (shiftDown)
|
||||
_lastSelectedNode ??= Selection[^1];
|
||||
|
||||
// Skip root to prevent blocking input
|
||||
if (_lastSelectedNode != null && _lastSelectedNode.IsRoot)
|
||||
_lastSelectedNode = null;
|
||||
|
||||
var node = _lastSelectedNode ?? SelectedNode;
|
||||
|
||||
// Check if has focus and if any node is focused and it isn't a root
|
||||
if (ContainsFocus && node != null && node.AutoFocus)
|
||||
{
|
||||
var window = Root;
|
||||
if (window.GetKeyDown(KeyboardKeys.ArrowUp) || window.GetKeyDown(KeyboardKeys.ArrowDown))
|
||||
_keyUpdateTime = KeyUpdateTimeout;
|
||||
if (_keyUpdateTime >= KeyUpdateTimeout && window is WindowRootControl windowRoot && windowRoot.Window.IsFocused)
|
||||
{
|
||||
bool keyUpArrow = window.GetKey(KeyboardKeys.ArrowUp);
|
||||
bool keyDownArrow = window.GetKey(KeyboardKeys.ArrowDown);
|
||||
|
||||
// Check if arrow flags are different
|
||||
if (keyDownArrow != keyUpArrow)
|
||||
{
|
||||
@@ -406,24 +426,38 @@ namespace FlaxEditor.GUI.Tree
|
||||
Assert.AreNotEqual(-1, myIndex);
|
||||
|
||||
// Up
|
||||
TreeNode toSelect = null;
|
||||
List<TreeNode> toSelect = new List<TreeNode>();
|
||||
if (shiftDown && _supportMultiSelect)
|
||||
{
|
||||
toSelect.AddRange(Selection);
|
||||
}
|
||||
if (keyUpArrow)
|
||||
{
|
||||
if (myIndex == 0)
|
||||
{
|
||||
// Select parent
|
||||
toSelect = parentNode;
|
||||
if (toSelect.Contains(parentNode))
|
||||
toSelect.Remove(node);
|
||||
else if (parentNode != null)
|
||||
toSelect.Add(parentNode);
|
||||
_lastSelectedNode = parentNode;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Select previous parent child
|
||||
toSelect = nodeParent.GetChild(myIndex - 1) as TreeNode;
|
||||
var select = nodeParent.GetChild(myIndex - 1) as TreeNode;
|
||||
|
||||
// Select last child if is valid and expanded and has any children
|
||||
if (toSelect != null && toSelect.IsExpanded && toSelect.HasAnyVisibleChild)
|
||||
if (select != null && select.IsExpanded && select.HasAnyVisibleChild)
|
||||
{
|
||||
toSelect = toSelect.GetChild(toSelect.ChildrenCount - 1) as TreeNode;
|
||||
select = select.GetChild(select.ChildrenCount - 1) as TreeNode;
|
||||
}
|
||||
|
||||
if (select == null || toSelect.Contains(select))
|
||||
toSelect.Remove(node);
|
||||
else
|
||||
toSelect.Add(select);
|
||||
_lastSelectedNode = select;
|
||||
}
|
||||
}
|
||||
// Down
|
||||
@@ -432,32 +466,48 @@ namespace FlaxEditor.GUI.Tree
|
||||
if (node.IsExpanded && node.HasAnyVisibleChild)
|
||||
{
|
||||
// Select the first child
|
||||
toSelect = node.GetChild(0) as TreeNode;
|
||||
var select = node.GetChild(0) as TreeNode;
|
||||
if (select == null || toSelect.Contains(select))
|
||||
toSelect.Remove(node);
|
||||
else
|
||||
toSelect.Add(select);
|
||||
_lastSelectedNode = select;
|
||||
}
|
||||
else if (myIndex == nodeParent.ChildrenCount - 1)
|
||||
{
|
||||
// Select next node after parent
|
||||
while (parentNode != null && toSelect == null)
|
||||
TreeNode select = null;
|
||||
while (parentNode != null && select == null)
|
||||
{
|
||||
int parentIndex = parentNode.IndexInParent;
|
||||
if (parentIndex != -1 && parentIndex < parentNode.Parent.ChildrenCount - 1)
|
||||
{
|
||||
toSelect = parentNode.Parent.GetChild(parentIndex + 1) as TreeNode;
|
||||
select = parentNode.Parent.GetChild(parentIndex + 1) as TreeNode;
|
||||
}
|
||||
parentNode = parentNode.Parent as TreeNode;
|
||||
}
|
||||
if (select == null || toSelect.Contains(select))
|
||||
toSelect.Remove(node);
|
||||
else
|
||||
toSelect.Add(select);
|
||||
_lastSelectedNode = select;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Select next parent child
|
||||
toSelect = nodeParent.GetChild(myIndex + 1) as TreeNode;
|
||||
var select = nodeParent.GetChild(myIndex + 1) as TreeNode;
|
||||
if (select == null || toSelect.Contains(select))
|
||||
toSelect.Remove(node);
|
||||
else
|
||||
toSelect.Add(select);
|
||||
_lastSelectedNode = select;
|
||||
}
|
||||
}
|
||||
if (toSelect != null && toSelect.AutoFocus)
|
||||
if (toSelect.Count > 0)
|
||||
{
|
||||
// Select
|
||||
Select(toSelect);
|
||||
toSelect.Focus();
|
||||
_lastSelectedNode?.Focus();
|
||||
}
|
||||
|
||||
// Reset time
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
#include "Engine/Scripting/ManagedCLR/MClass.h"
|
||||
#include "Engine/Scripting/ManagedCLR/MException.h"
|
||||
#include "Engine/Scripting/Internal/MainThreadManagedInvokeAction.h"
|
||||
#include "Engine/Platform/WindowsManager.h"
|
||||
#include "Engine/Content/Assets/VisualScript.h"
|
||||
#include "Engine/Content/Content.h"
|
||||
#include "Engine/Level/Actor.h"
|
||||
@@ -627,6 +628,14 @@ void ManagedEditor::WipeOutLeftoverSceneObjects()
|
||||
ObjectsRemovalService::Flush();
|
||||
}
|
||||
|
||||
Array<Window*> ManagedEditor::GetWindows()
|
||||
{
|
||||
WindowsManager::WindowsLocker.Lock();
|
||||
auto result = WindowsManager::Windows;
|
||||
WindowsManager::WindowsLocker.Unlock();
|
||||
return result;
|
||||
}
|
||||
|
||||
void ManagedEditor::OnEditorAssemblyLoaded(MAssembly* assembly)
|
||||
{
|
||||
ASSERT(!HasManagedInstance());
|
||||
|
||||
@@ -259,6 +259,7 @@ public:
|
||||
API_FUNCTION(Internal) static Array<VisualScriptLocal> GetVisualScriptLocals();
|
||||
API_FUNCTION(Internal) static bool EvaluateVisualScriptLocal(VisualScript* script, API_PARAM(Ref) VisualScriptLocal& local);
|
||||
API_FUNCTION(Internal) static void WipeOutLeftoverSceneObjects();
|
||||
API_FUNCTION(Internal) static Array<Window*> GetWindows();
|
||||
|
||||
private:
|
||||
void OnEditorAssemblyLoaded(MAssembly* assembly);
|
||||
|
||||
@@ -652,43 +652,47 @@ namespace FlaxEditor.Options
|
||||
|
||||
#endregion
|
||||
|
||||
#region Node editors
|
||||
#region Node Editors
|
||||
|
||||
[DefaultValue(typeof(InputBinding), "Shift+W")]
|
||||
[EditorDisplay("Node editors"), EditorOrder(4500)]
|
||||
[EditorDisplay("Node Editors"), EditorOrder(4500)]
|
||||
public InputBinding NodesAlignTop = new InputBinding(KeyboardKeys.W, KeyboardKeys.Shift);
|
||||
|
||||
[DefaultValue(typeof(InputBinding), "Shift+A")]
|
||||
[EditorDisplay("Node editors"), EditorOrder(4510)]
|
||||
[EditorDisplay("Node Editors"), EditorOrder(4510)]
|
||||
public InputBinding NodesAlignLeft = new InputBinding(KeyboardKeys.A, KeyboardKeys.Shift);
|
||||
|
||||
[DefaultValue(typeof(InputBinding), "Shift+S")]
|
||||
[EditorDisplay("Node editors"), EditorOrder(4520)]
|
||||
[EditorDisplay("Node Editors"), EditorOrder(4520)]
|
||||
public InputBinding NodesAlignBottom = new InputBinding(KeyboardKeys.S, KeyboardKeys.Shift);
|
||||
|
||||
[DefaultValue(typeof(InputBinding), "Shift+D")]
|
||||
[EditorDisplay("Node editors"), EditorOrder(4530)]
|
||||
[EditorDisplay("Node Editors"), EditorOrder(4530)]
|
||||
public InputBinding NodesAlignRight = new InputBinding(KeyboardKeys.D, KeyboardKeys.Shift);
|
||||
|
||||
[DefaultValue(typeof(InputBinding), "Alt+Shift+W")]
|
||||
[EditorDisplay("Node editors"), EditorOrder(4540)]
|
||||
[EditorDisplay("Node Editors"), EditorOrder(4540)]
|
||||
public InputBinding NodesAlignMiddle = new InputBinding(KeyboardKeys.W, KeyboardKeys.Shift, KeyboardKeys.Alt);
|
||||
|
||||
[DefaultValue(typeof(InputBinding), "Alt+Shift+S")]
|
||||
[EditorDisplay("Node editors"), EditorOrder(4550)]
|
||||
[EditorDisplay("Node Editors"), EditorOrder(4550)]
|
||||
public InputBinding NodesAlignCenter = new InputBinding(KeyboardKeys.S, KeyboardKeys.Shift, KeyboardKeys.Alt);
|
||||
|
||||
[DefaultValue(typeof(InputBinding), "Q")]
|
||||
[EditorDisplay("Node editors"), EditorOrder(4560)]
|
||||
[EditorDisplay("Node Editors"), EditorOrder(4560)]
|
||||
public InputBinding NodesAutoFormat = new InputBinding(KeyboardKeys.Q);
|
||||
|
||||
[DefaultValue(typeof(InputBinding), "None")]
|
||||
[EditorDisplay("Node editors"), EditorOrder(4570)]
|
||||
public InputBinding NodesDistributeHorizontal = new InputBinding(KeyboardKeys.None);
|
||||
[DefaultValue(typeof(InputBinding), "Shift+Q")]
|
||||
[EditorDisplay("Node Editors"), EditorOrder(4560)]
|
||||
public InputBinding NodesStraightenConnections = new InputBinding(KeyboardKeys.Q, KeyboardKeys.Shift);
|
||||
|
||||
[DefaultValue(typeof(InputBinding), "None")]
|
||||
[EditorDisplay("Node editors"), EditorOrder(4580)]
|
||||
public InputBinding NodesDistributeVertical = new InputBinding(KeyboardKeys.None);
|
||||
[DefaultValue(typeof(InputBinding), "Alt+W")]
|
||||
[EditorDisplay("Node Editors"), EditorOrder(4570)]
|
||||
public InputBinding NodesDistributeHorizontal = new InputBinding(KeyboardKeys.W, KeyboardKeys.Alt);
|
||||
|
||||
[DefaultValue(typeof(InputBinding), "Alt+A")]
|
||||
[EditorDisplay("Node Editors"), EditorOrder(4580)]
|
||||
public InputBinding NodesDistributeVertical = new InputBinding(KeyboardKeys.A, KeyboardKeys.Alt);
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
@@ -76,6 +76,25 @@ namespace FlaxEditor.Options
|
||||
DockBottom = DockState.DockBottom
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Options for the visibility status of the tab close button.
|
||||
/// </summary>
|
||||
public enum TabCloseButtonVisibility
|
||||
{
|
||||
/// <summary>
|
||||
/// Never show the close button.
|
||||
/// </summary>
|
||||
Never,
|
||||
/// <summary>
|
||||
/// Show the close button on tabs that are currently selected.
|
||||
/// </summary>
|
||||
SelectedTab,
|
||||
/// <summary>
|
||||
/// Show the close button on all tabs that can be closed.
|
||||
/// </summary>
|
||||
Always
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Options for the action taken by the play button.
|
||||
/// </summary>
|
||||
@@ -167,15 +186,6 @@ namespace FlaxEditor.Options
|
||||
[EditorDisplay("Interface"), EditorOrder(10), Tooltip("Editor User Interface scale. Applied to all UI elements, windows and text. Can be used to scale the interface up on a bigger display. Editor restart required.")]
|
||||
public float InterfaceScale { get; set; } = 1.0f;
|
||||
|
||||
#if PLATFORM_WINDOWS
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether use native window title bar. Editor restart required.
|
||||
/// </summary>
|
||||
[DefaultValue(false)]
|
||||
[EditorDisplay("Interface"), EditorOrder(70), Tooltip("Determines whether use native window title bar. Editor restart required.")]
|
||||
public bool UseNativeWindowSystem { get; set; } = false;
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether show selected camera preview in the editor window.
|
||||
/// </summary>
|
||||
@@ -183,20 +193,6 @@ namespace FlaxEditor.Options
|
||||
[EditorDisplay("Interface"), EditorOrder(80), Tooltip("Determines whether show selected camera preview in the edit window.")]
|
||||
public bool ShowSelectedCameraPreview { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether center mouse position on window focus in play mode. Helps when working with games that lock mouse cursor.
|
||||
/// </summary>
|
||||
[DefaultValue(false)]
|
||||
[EditorDisplay("Interface", "Center Mouse On Game Window Focus"), EditorOrder(100), Tooltip("Determines whether center mouse position on window focus in play mode. Helps when working with games that lock mouse cursor.")]
|
||||
public bool CenterMouseOnGameWinFocus { get; set; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the method window opening.
|
||||
/// </summary>
|
||||
[DefaultValue(DockStateProxy.Float)]
|
||||
[EditorDisplay("Interface", "New Window Location"), EditorOrder(150), Tooltip("Define the opening method for new windows, open in a new tab by default.")]
|
||||
public DockStateProxy NewWindowLocation { get; set; } = DockStateProxy.Float;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the editor icons scale. Editor restart required.
|
||||
/// </summary>
|
||||
@@ -232,6 +228,13 @@ namespace FlaxEditor.Options
|
||||
[EditorDisplay("Interface"), EditorOrder(310)]
|
||||
public bool SeparateValueAndUnit { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the option to auto size the Properties panel splitter based on the longest property name. Editor restart recommended.
|
||||
/// </summary>
|
||||
[DefaultValue(false)]
|
||||
[EditorDisplay("Interface"), EditorOrder(311)]
|
||||
public bool AutoSizePropertiesPanelSplitter { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets tree line visibility.
|
||||
/// </summary>
|
||||
@@ -265,6 +268,66 @@ namespace FlaxEditor.Options
|
||||
[EditorDisplay("Interface"), EditorOrder(322)]
|
||||
public bool ScrollToScriptOnAdd { get; set; } = true;
|
||||
|
||||
#if PLATFORM_WINDOWS
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether use native window title bar. Editor restart required.
|
||||
/// </summary>
|
||||
[DefaultValue(false)]
|
||||
[EditorDisplay("Tabs & Windows"), EditorOrder(70), Tooltip("Determines whether use native window title bar. Editor restart required.")]
|
||||
public bool UseNativeWindowSystem { get; set; } = false;
|
||||
#endif
|
||||
|
||||
#if PLATFORM_WINDOWS
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether a window containing a single tabs hides the tab bar. Editor restart recommended.
|
||||
/// </summary>
|
||||
[DefaultValue(true)]
|
||||
[EditorDisplay("Tabs & Windows", "Hide Single-Tab Window Tab Bars"), EditorOrder(71)]
|
||||
public bool HideSingleTabWindowTabBars { get; set; } = true;
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating wether the minum tab width should be used. Editor restart required.
|
||||
/// </summary>
|
||||
[DefaultValue(false)]
|
||||
[EditorDisplay("Tabs & Windows"), EditorOrder(99)]
|
||||
public bool UseMinimumTabWidth { get; set; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating the minimum tab width. If a tab is smaller than this width, its width will be set to this. Editor restart required.
|
||||
/// </summary>
|
||||
[DefaultValue(80.0f), Limit(50.0f, 150.0f)]
|
||||
[EditorDisplay("Tabs & Windows"), EditorOrder(99), VisibleIf(nameof(UseMinimumTabWidth))]
|
||||
public float MinimumTabWidth { get; set; } = 80.0f;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating the height of window tabs. Editor restart required.
|
||||
/// </summary>
|
||||
[DefaultValue(20.0f), Limit(15.0f, 40.0f)]
|
||||
[EditorDisplay("Tabs & Windows"), EditorOrder(100)]
|
||||
public float TabHeight { get; set; } = 20.0f;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether center mouse position on window focus in play mode. Helps when working with games that lock mouse cursor.
|
||||
/// </summary>
|
||||
[DefaultValue(false)]
|
||||
[EditorDisplay("Tabs & Windows", "Center Mouse On Game Window Focus"), EditorOrder(101), Tooltip("Determines whether center mouse position on window focus in play mode. Helps when working with games that lock mouse cursor.")]
|
||||
public bool CenterMouseOnGameWinFocus { get; set; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the method window opening.
|
||||
/// </summary>
|
||||
[DefaultValue(DockStateProxy.Float)]
|
||||
[EditorDisplay("Tabs & Windows", "New Window Location"), EditorOrder(150), Tooltip("Define the opening method for new windows, open in a new tab by default.")]
|
||||
public DockStateProxy NewWindowLocation { get; set; } = DockStateProxy.Float;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating when the tab close button should be visible.
|
||||
/// </summary>
|
||||
[DefaultValue(TabCloseButtonVisibility.SelectedTab)]
|
||||
[EditorDisplay("Tabs & Windows"), EditorOrder(151)]
|
||||
public TabCloseButtonVisibility ShowTabCloseButton { get; set; } = TabCloseButtonVisibility.SelectedTab;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the timestamps prefix mode for output log messages.
|
||||
/// </summary>
|
||||
@@ -420,6 +483,12 @@ namespace FlaxEditor.Options
|
||||
[DefaultValue(1), Range(1, 4)]
|
||||
[EditorDisplay("Cook & Run"), EditorOrder(600)]
|
||||
public int NumberOfGameClientsToLaunch = 1;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the build configuration to use when using Cook and Run option in the editor.
|
||||
/// </summary>
|
||||
[EditorDisplay("Cook & Run"), EditorOrder(601), ExpandGroups, Tooltip("The build configuration to use when using Cook and Run option in the editor.")]
|
||||
public BuildConfiguration CookAndRunBuildConfiguration { get; set; } = BuildConfiguration.Development;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the curvature of the line connecting to connected visject nodes.
|
||||
|
||||
@@ -810,7 +810,7 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
Create = (id, context, arch, groupArch) => new StateMachineState(id, context, arch, groupArch),
|
||||
Title = "State",
|
||||
Description = "The animation states machine state node",
|
||||
Flags = NodeFlags.AnimGraph | NodeFlags.NoSpawnViaGUI | NodeFlags.NoSpawnViaPaste,
|
||||
Flags = NodeFlags.AnimGraph | NodeFlags.NoSpawnViaGUI,
|
||||
Size = new Float2(100, 0),
|
||||
DefaultValues = new object[]
|
||||
{
|
||||
|
||||
@@ -199,7 +199,7 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
private Label _labelValue;
|
||||
private FloatValueBox _timeValue;
|
||||
private ColorValueBox _colorValue;
|
||||
private const int MaxStops = 8;
|
||||
private const int MaxStops = 12;
|
||||
|
||||
/// <inheritdoc />
|
||||
public ColorGradientNode(uint id, VisjectSurfaceContext context, NodeArchetype nodeArch, GroupArchetype groupArch)
|
||||
@@ -1386,10 +1386,11 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
Title = "Time",
|
||||
Description = "Game time constant",
|
||||
Flags = NodeFlags.MaterialGraph,
|
||||
Size = new Float2(110, 20),
|
||||
Size = new Float2(110, 40),
|
||||
Elements = new[]
|
||||
{
|
||||
NodeElementArchetype.Factory.Output(0, "", typeof(float), 0),
|
||||
NodeElementArchetype.Factory.Output(0, "Time", typeof(float), 0),
|
||||
NodeElementArchetype.Factory.Output(1, "Unscaled Time", typeof(float), 1),
|
||||
}
|
||||
},
|
||||
new NodeArchetype
|
||||
@@ -1506,7 +1507,11 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
0.95f,
|
||||
Color.White,
|
||||
|
||||
// Empty stops 2-7
|
||||
// Empty stops 2-11
|
||||
0.0f, Color.Black,
|
||||
0.0f, Color.Black,
|
||||
0.0f, Color.Black,
|
||||
0.0f, Color.Black,
|
||||
0.0f, Color.Black,
|
||||
0.0f, Color.Black,
|
||||
0.0f, Color.Black,
|
||||
|
||||
@@ -5,39 +5,39 @@ using FlaxEngine;
|
||||
namespace FlaxEditor.Surface
|
||||
{
|
||||
/// <summary>
|
||||
/// Node Alignment type
|
||||
/// Node Alignment type.
|
||||
/// </summary>
|
||||
[HideInEditor]
|
||||
public enum NodeAlignmentType
|
||||
{
|
||||
/// <summary>
|
||||
/// Align nodes vertically to top, matching top-most node
|
||||
/// Align nodes vertically to top, matching top-most node.
|
||||
/// </summary>
|
||||
Top,
|
||||
|
||||
/// <summary>
|
||||
/// Align nodes vertically to middle, using average of all nodes
|
||||
/// Align nodes vertically to middle, using average of all nodes.
|
||||
/// </summary>
|
||||
Middle,
|
||||
|
||||
/// <summary>
|
||||
/// Align nodes vertically to bottom, matching bottom-most node
|
||||
/// Align nodes vertically to bottom, matching bottom-most node.
|
||||
/// </summary>
|
||||
Bottom,
|
||||
|
||||
/// <summary>
|
||||
/// Align nodes horizontally to left, matching left-most node
|
||||
/// Align nodes horizontally to left, matching left-most node.
|
||||
/// </summary>
|
||||
Left,
|
||||
|
||||
/// <summary>
|
||||
/// Align nodes horizontally to center, using average of all nodes
|
||||
/// Align nodes horizontally to center, using average of all nodes.
|
||||
/// </summary>
|
||||
Center,
|
||||
|
||||
/// <summary>
|
||||
/// Align nodes horizontally to right, matching right-most node
|
||||
/// Align nodes horizontally to right, matching right-most node.
|
||||
/// </summary>
|
||||
Right,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -28,7 +28,7 @@ namespace FlaxEditor.Surface
|
||||
/// </summary>
|
||||
/// <param name="scriptType">The input type to process.</param>
|
||||
/// <param name="cache">Node groups cache that can be used for reusing groups for different nodes.</param>
|
||||
/// <param name="version">The cache version number. Can be used to reject any cached data after <see cref="NodesCache"/> rebuilt.</param>
|
||||
/// <param name="version">The cache version number. Can be used to reject any cached data after.<see cref="NodesCache"/> rebuilt.</param>
|
||||
public delegate void IterateType(ScriptType scriptType, Dictionary<KeyValuePair<string, ushort>, GroupArchetype> cache, int version);
|
||||
|
||||
internal static readonly List<NodesCache> Caches = new List<NodesCache>(8);
|
||||
@@ -412,6 +412,7 @@ namespace FlaxEditor.Surface
|
||||
_cmFormatNodesMenu.Enabled = CanEdit && HasNodesSelection;
|
||||
|
||||
_cmFormatNodesConnectionButton = _cmFormatNodesMenu.ContextMenu.AddButton("Auto format", Editor.Instance.Options.Options.Input.NodesAutoFormat, () => { FormatGraph(SelectedNodes); });
|
||||
_cmFormatNodesConnectionButton = _cmFormatNodesMenu.ContextMenu.AddButton("Straighten connections", Editor.Instance.Options.Options.Input.NodesStraightenConnections, () => { StraightenGraphConnections(SelectedNodes); });
|
||||
|
||||
_cmFormatNodesMenu.ContextMenu.AddSeparator();
|
||||
_cmAlignNodesTopButton = _cmFormatNodesMenu.ContextMenu.AddButton("Align top", Editor.Instance.Options.Options.Input.NodesAlignTop, () => { AlignNodes(SelectedNodes, NodeAlignmentType.Top); });
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
using FlaxEditor.Surface.Elements;
|
||||
using FlaxEditor.Surface.Undo;
|
||||
using FlaxEngine;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using FlaxEngine;
|
||||
using FlaxEditor.Surface.Elements;
|
||||
using FlaxEditor.Surface.Undo;
|
||||
|
||||
namespace FlaxEditor.Surface
|
||||
{
|
||||
@@ -14,26 +14,26 @@ namespace FlaxEditor.Surface
|
||||
private class NodeFormattingData
|
||||
{
|
||||
/// <summary>
|
||||
/// Starting from 0 at the main nodes
|
||||
/// Starting from 0 at the main nodes.
|
||||
/// </summary>
|
||||
public int Layer;
|
||||
|
||||
/// <summary>
|
||||
/// Position in the layer
|
||||
/// Position in the layer.
|
||||
/// </summary>
|
||||
public int Offset;
|
||||
|
||||
/// <summary>
|
||||
/// How far the subtree needs to be moved additionally
|
||||
/// How far the subtree needs to be moved additionally.
|
||||
/// </summary>
|
||||
public int SubtreeOffset;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Formats a graph where the nodes can be disjointed.
|
||||
/// Uses the Sugiyama method
|
||||
/// Uses the Sugiyama method.
|
||||
/// </summary>
|
||||
/// <param name="nodes">List of nodes</param>
|
||||
/// <param name="nodes">List of nodes.</param>
|
||||
public void FormatGraph(List<SurfaceNode> nodes)
|
||||
{
|
||||
if (nodes.Count <= 1)
|
||||
@@ -78,9 +78,9 @@ namespace FlaxEditor.Surface
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Formats a graph where all nodes are connected
|
||||
/// Formats a graph where all nodes are connected.
|
||||
/// </summary>
|
||||
/// <param name="nodes">List of connected nodes</param>
|
||||
/// <param name="nodes">List of connected nodes.</param>
|
||||
protected void FormatConnectedGraph(List<SurfaceNode> nodes)
|
||||
{
|
||||
if (nodes.Count <= 1)
|
||||
@@ -160,11 +160,71 @@ namespace FlaxEditor.Surface
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Assigns a layer to every node
|
||||
/// Straightens every connection between nodes in <paramref name="nodes"/>.
|
||||
/// </summary>
|
||||
/// <param name="nodeData">The exta node data</param>
|
||||
/// <param name="endNodes">The end nodes</param>
|
||||
/// <returns>The number of the maximum layer</returns>
|
||||
/// <param name="nodes">List of nodes.</param>
|
||||
public void StraightenGraphConnections(List<SurfaceNode> nodes)
|
||||
{
|
||||
if (nodes.Count <= 1)
|
||||
return;
|
||||
|
||||
List<MoveNodesAction> undoActions = new List<MoveNodesAction>();
|
||||
|
||||
// Only process nodes that have any connection
|
||||
List<SurfaceNode> connectedNodes = nodes.Where(n => n.GetBoxes().Any(b => b.HasAnyConnection)).ToList();
|
||||
|
||||
if (connectedNodes.Count == 0)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < connectedNodes.Count - 1; i++)
|
||||
{
|
||||
SurfaceNode nodeA = connectedNodes[i];
|
||||
List<Box> connectedOutputBoxes = nodeA.GetBoxes().Where(b => b.IsOutput && b.HasAnyConnection).ToList();
|
||||
|
||||
for (int j = 0; j < connectedOutputBoxes.Count; j++)
|
||||
{
|
||||
Box boxA = connectedOutputBoxes[j];
|
||||
|
||||
for (int b = 0; b < boxA.Connections.Count; b++)
|
||||
{
|
||||
Box boxB = boxA.Connections[b];
|
||||
|
||||
// Ensure the other node is selected
|
||||
if (!connectedNodes.Contains(boxB.ParentNode))
|
||||
continue;
|
||||
|
||||
// Node with no outgoing connections reached. Advance to next node in list
|
||||
if (boxA == null || boxB == null)
|
||||
continue;
|
||||
|
||||
SurfaceNode nodeB = boxB.ParentNode;
|
||||
|
||||
// Calculate the Y offset needed for nodeB to align boxB's Y to boxA's Y
|
||||
float boxASurfaceY = boxA.PointToParent(this, Float2.Zero).Y;
|
||||
float boxBSurfaceY = boxB.PointToParent(this, Float2.Zero).Y;
|
||||
float deltaY = (boxASurfaceY - boxBSurfaceY) / ViewScale;
|
||||
Float2 delta = new Float2(0f, deltaY);
|
||||
|
||||
nodeB.Location += delta;
|
||||
|
||||
if (Undo != null)
|
||||
undoActions.Add(new MoveNodesAction(Context, new[] { nodeB.ID }, delta));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (undoActions.Count > 0)
|
||||
Undo?.AddAction(new MultiUndoAction(undoActions, "Straightned "));
|
||||
|
||||
MarkAsEdited(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Assigns a layer to every node.
|
||||
/// </summary>
|
||||
/// <param name="nodeData">The exta node data.</param>
|
||||
/// <param name="endNodes">The end nodes.</param>
|
||||
/// <returns>The number of the maximum layer.</returns>
|
||||
private int SetLayers(Dictionary<SurfaceNode, NodeFormattingData> nodeData, List<SurfaceNode> endNodes)
|
||||
{
|
||||
// Longest path layering
|
||||
@@ -201,12 +261,12 @@ namespace FlaxEditor.Surface
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Sets the node offsets
|
||||
/// Sets the node offsets.
|
||||
/// </summary>
|
||||
/// <param name="nodeData">The exta node data</param>
|
||||
/// <param name="endNodes">The end nodes</param>
|
||||
/// <param name="maxLayer">The number of the maximum layer</param>
|
||||
/// <returns>The number of the maximum offset</returns>
|
||||
/// <param name="nodeData">The exta node data.</param>
|
||||
/// <param name="endNodes">The end nodes.</param>
|
||||
/// <param name="maxLayer">The number of the maximum layer.</param>
|
||||
/// <returns>The number of the maximum offset.</returns>
|
||||
private int SetOffsets(Dictionary<SurfaceNode, NodeFormattingData> nodeData, List<SurfaceNode> endNodes, int maxLayer)
|
||||
{
|
||||
int maxOffset = 0;
|
||||
@@ -287,10 +347,10 @@ namespace FlaxEditor.Surface
|
||||
/// Align given nodes on a graph using the given alignment type.
|
||||
/// Ignores any potential overlap.
|
||||
/// </summary>
|
||||
/// <param name="nodes">List of nodes</param>
|
||||
/// <param name="alignmentType">Alignemnt type</param>
|
||||
/// <param name="nodes">List of nodes.</param>
|
||||
/// <param name="alignmentType">Alignemnt type.</param>
|
||||
public void AlignNodes(List<SurfaceNode> nodes, NodeAlignmentType alignmentType)
|
||||
{
|
||||
{
|
||||
if(nodes.Count <= 1)
|
||||
return;
|
||||
|
||||
@@ -328,8 +388,8 @@ namespace FlaxEditor.Surface
|
||||
/// <summary>
|
||||
/// Distribute the given nodes as equally as possible inside the bounding box, if no fit can be done it will use a default pad of 10 pixels between nodes.
|
||||
/// </summary>
|
||||
/// <param name="nodes">List of nodes</param>
|
||||
/// <param name="vertically">If false will be done horizontally, if true will be done vertically</param>
|
||||
/// <param name="nodes">List of nodes.</param>
|
||||
/// <param name="vertically">If false will be done horizontally, if true will be done vertically.</param>
|
||||
public void DistributeNodes(List<SurfaceNode> nodes, bool vertically)
|
||||
{
|
||||
if(nodes.Count <= 1)
|
||||
|
||||
@@ -416,6 +416,7 @@ namespace FlaxEditor.Surface
|
||||
new InputActionsContainer.Binding(options => options.Cut, Cut),
|
||||
new InputActionsContainer.Binding(options => options.Duplicate, Duplicate),
|
||||
new InputActionsContainer.Binding(options => options.NodesAutoFormat, () => { FormatGraph(SelectedNodes); }),
|
||||
new InputActionsContainer.Binding(options => options.NodesStraightenConnections, () => { StraightenGraphConnections(SelectedNodes); }),
|
||||
new InputActionsContainer.Binding(options => options.NodesAlignTop, () => { AlignNodes(SelectedNodes, NodeAlignmentType.Top); }),
|
||||
new InputActionsContainer.Binding(options => options.NodesAlignMiddle, () => { AlignNodes(SelectedNodes, NodeAlignmentType.Middle); }),
|
||||
new InputActionsContainer.Binding(options => options.NodesAlignBottom, () => { AlignNodes(SelectedNodes, NodeAlignmentType.Bottom); }),
|
||||
@@ -542,11 +543,12 @@ namespace FlaxEditor.Surface
|
||||
nodes.Add(context);
|
||||
context = context.Parent;
|
||||
}
|
||||
float margin = 1;
|
||||
float x = NavigationBar.DefaultButtonsMargin;
|
||||
float h = toolStrip.ItemsHeight - 2 * ToolStrip.DefaultMarginV;
|
||||
float h = toolStrip.ItemsHeight - 2 * margin;
|
||||
for (int i = nodes.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var button = new VisjectContextNavigationButton(this, nodes[i].Context, x, ToolStrip.DefaultMarginV, h);
|
||||
var button = new VisjectContextNavigationButton(this, nodes[i].Context, x, margin, h);
|
||||
button.PerformLayout();
|
||||
x += button.Width + NavigationBar.DefaultButtonsMargin;
|
||||
navigationBar.AddChild(button);
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using System.Xml;
|
||||
@@ -471,7 +470,7 @@ namespace FlaxEditor.Windows.Assets
|
||||
|
||||
private void OnOverrideMethodClicked()
|
||||
{
|
||||
var cm = new ContextMenu();
|
||||
var cm = new ItemsListContextMenu(235);
|
||||
var window = (VisualScriptWindow)Values[0];
|
||||
var scriptMeta = window.Asset.Meta;
|
||||
var baseType = TypeUtils.GetType(scriptMeta.BaseTypename);
|
||||
@@ -499,27 +498,39 @@ namespace FlaxEditor.Windows.Assets
|
||||
if (isAlreadyAdded)
|
||||
continue;
|
||||
|
||||
var cmButton = cm.AddButton($"{name} (in {member.DeclaringType.Name})");
|
||||
cmButton.TooltipText = Editor.Instance.CodeDocs.GetTooltip(member);
|
||||
cmButton.Clicked += () =>
|
||||
var item = new ItemsListContextMenu.Item
|
||||
{
|
||||
var surface = ((VisualScriptWindow)Values[0]).Surface;
|
||||
var surfaceBounds = surface.AllNodesBounds;
|
||||
surface.ShowArea(new Rectangle(surfaceBounds.BottomLeft, new Float2(200, 150)).MakeExpanded(400.0f));
|
||||
var node = surface.Context.SpawnNode(16, 3, surfaceBounds.BottomLeft + new Float2(0, 50), new object[]
|
||||
{
|
||||
name,
|
||||
parameters.Length,
|
||||
Utils.GetEmptyArray<byte>()
|
||||
});
|
||||
surface.Select(node);
|
||||
Name = $"{name} (in {member.DeclaringType.Name})",
|
||||
TooltipText = Editor.Instance.CodeDocs.GetTooltip(member),
|
||||
Tag = new object[] { name, parameters.Length, Utils.GetEmptyArray<byte>() },
|
||||
// Do some basic sorting based on if the method is defined directly in the script base class
|
||||
SortScore = member.DeclaringType == member.Type.ReflectedType ? 1 : 0,
|
||||
};
|
||||
cm.AddItem(item);
|
||||
}
|
||||
}
|
||||
if (!cm.Items.Any())
|
||||
|
||||
cm.ItemClicked += (item) =>
|
||||
{
|
||||
cm.AddButton("Nothing to override");
|
||||
var surface = ((VisualScriptWindow)Values[0]).Surface;
|
||||
var surfaceBounds = surface.AllNodesBounds;
|
||||
surface.ShowArea(new Rectangle(surfaceBounds.BottomLeft, new Float2(200, 150)).MakeExpanded(400.0f));
|
||||
var node = surface.Context.SpawnNode(16, 3, surfaceBounds.BottomLeft + new Float2(0, 50), item.Tag as object[]);
|
||||
surface.Select(node);
|
||||
};
|
||||
|
||||
if (cm.ItemsPanel.ChildrenCount == 0)
|
||||
{
|
||||
var item = new ItemsListContextMenu.Item
|
||||
{
|
||||
Name = "Nothing to override"
|
||||
};
|
||||
item.Enabled = false;
|
||||
|
||||
cm.AddItem(item);
|
||||
}
|
||||
|
||||
cm.SortItems();
|
||||
cm.Show(_overrideButton, new Float2(0, _overrideButton.Height));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -194,17 +194,18 @@ namespace FlaxEditor.Windows
|
||||
nodes.Add(node);
|
||||
node = node.ParentNode;
|
||||
}
|
||||
float margin = 1;
|
||||
float x = NavigationBar.DefaultButtonsMargin;
|
||||
float h = _toolStrip.ItemsHeight - 2 * ToolStrip.DefaultMarginV;
|
||||
float h = _toolStrip.ItemsHeight - 2 * margin;
|
||||
for (int i = nodes.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var button = new ContentNavigationButton(nodes[i], x, ToolStrip.DefaultMarginV, h);
|
||||
var button = new ContentNavigationButton(nodes[i], x, margin, h);
|
||||
button.PerformLayout();
|
||||
x += button.Width + NavigationBar.DefaultButtonsMargin;
|
||||
_navigationBar.AddChild(button);
|
||||
if (i > 0)
|
||||
{
|
||||
var separator = new ContentNavigationSeparator(button, x, ToolStrip.DefaultMarginV, h);
|
||||
var separator = new ContentNavigationSeparator(button, x, margin, h);
|
||||
separator.PerformLayout();
|
||||
x += separator.Width + NavigationBar.DefaultButtonsMargin;
|
||||
_navigationBar.AddChild(separator);
|
||||
@@ -215,6 +216,7 @@ namespace FlaxEditor.Windows
|
||||
// Update
|
||||
_navigationBar.IsLayoutLocked = wasLayoutLocked;
|
||||
_navigationBar.PerformLayout();
|
||||
UpdateNavigationBarBounds();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -1016,6 +1016,21 @@ namespace FlaxEditor.Windows
|
||||
_navigateUpButton.Enabled = folder != null && _tree.SelectedNode != _root;
|
||||
}
|
||||
|
||||
private void UpdateNavigationBarBounds()
|
||||
{
|
||||
if (_navigationBar != null && _toolStrip != null)
|
||||
{
|
||||
var bottomPrev = _toolStrip.Bottom;
|
||||
_navigationBar.UpdateBounds(_toolStrip);
|
||||
if (bottomPrev != _toolStrip.Bottom)
|
||||
{
|
||||
// Navigation bar changed toolstrip height
|
||||
_split.Offsets = new Margin(0, 0, _toolStrip.Bottom, 0);
|
||||
PerformLayout();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void OnInit()
|
||||
{
|
||||
@@ -1200,9 +1215,9 @@ namespace FlaxEditor.Windows
|
||||
/// <inheritdoc />
|
||||
protected override void PerformLayoutBeforeChildren()
|
||||
{
|
||||
base.PerformLayoutBeforeChildren();
|
||||
UpdateNavigationBarBounds();
|
||||
|
||||
_navigationBar?.UpdateBounds(_toolStrip);
|
||||
base.PerformLayoutBeforeChildren();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
|
||||
@@ -335,12 +335,12 @@ namespace FlaxEditor.Windows
|
||||
{
|
||||
Parent = this,
|
||||
};
|
||||
toolstrip.AddButton("Clear", Clear).LinkTooltip("Clears all log entries");
|
||||
toolstrip.AddButton("Clear", Clear).LinkTooltip("Clears all log entries.");
|
||||
_clearOnPlayButton = (ToolStripButton)toolstrip.AddButton("Clear on Play", () =>
|
||||
{
|
||||
editor.Options.Options.Interface.DebugLogClearOnPlay = _clearOnPlayButton.Checked;
|
||||
editor.Options.Apply(editor.Options.Options);
|
||||
}).SetAutoCheck(true).LinkTooltip("Clears all log entries on enter playmode");
|
||||
}).SetAutoCheck(true).LinkTooltip("Clears all log entries on enter playmode.");
|
||||
_collapseLogsButton = (ToolStripButton)toolstrip.AddButton("Collapse", () =>
|
||||
{
|
||||
editor.Options.Options.Interface.DebugLogCollapse = _collapseLogsButton.Checked;
|
||||
@@ -350,14 +350,14 @@ namespace FlaxEditor.Windows
|
||||
{
|
||||
editor.Options.Options.Interface.DebugLogPauseOnError = _pauseOnErrorButton.Checked;
|
||||
editor.Options.Apply(editor.Options.Options);
|
||||
}).SetAutoCheck(true).LinkTooltip("Performs auto pause on error");
|
||||
}).SetAutoCheck(true).LinkTooltip("Performs auto pause on error.");
|
||||
toolstrip.AddSeparator();
|
||||
_groupButtons[0] = (ToolStripButton)toolstrip.AddButton(editor.Icons.Error32, () => { OnGroupButtonPressed(0); })
|
||||
.SetAutoCheck(true).LinkTooltip("Shows/hides error messages");
|
||||
.SetAutoCheck(true).LinkTooltip("Shows/hides error messages.");
|
||||
_groupButtons[1] = (ToolStripButton)toolstrip.AddButton(editor.Icons.Warning32, () => { OnGroupButtonPressed(1); })
|
||||
.SetAutoCheck(true).LinkTooltip("Shows/hides warning messages");
|
||||
.SetAutoCheck(true).LinkTooltip("Shows/hides warning messages.");
|
||||
_groupButtons[2] = (ToolStripButton)toolstrip.AddButton(editor.Icons.Info32, () => { OnGroupButtonPressed(2); })
|
||||
.SetAutoCheck(true).LinkTooltip("Shows/hides info messages");
|
||||
.SetAutoCheck(true).LinkTooltip("Shows/hides info messages.");
|
||||
UpdateCount();
|
||||
|
||||
// Split panel
|
||||
@@ -495,6 +495,7 @@ namespace FlaxEditor.Windows
|
||||
// Pause on Error (we should do it as fast as possible)
|
||||
if (newEntry.Group == LogGroup.Error && _pauseOnErrorButton.Checked && Editor.StateMachine.CurrentState == Editor.StateMachine.PlayingState)
|
||||
{
|
||||
Editor.Log("Pause Play mode on error (toggle this behaviour in the Debug Log panel)");
|
||||
Editor.Simulation.RequestPausePlay();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -970,8 +970,9 @@ namespace FlaxEditor.Windows
|
||||
public void BuildAndRun()
|
||||
{
|
||||
Editor.Log("Building and running");
|
||||
GameCooker.GetCurrentPlatform(out var platform, out var buildPlatform, out var buildConfiguration);
|
||||
GameCooker.GetCurrentPlatform(out var platform, out var buildPlatform, out _);
|
||||
var numberOfClients = Editor.Options.Options.Interface.NumberOfGameClientsToLaunch;
|
||||
var buildConfig = Editor.Options.Options.Interface.CookAndRunBuildConfiguration;
|
||||
for (int i = 0; i < numberOfClients; i++)
|
||||
{
|
||||
var buildOptions = BuildOptions.AutoRun;
|
||||
@@ -984,7 +985,7 @@ namespace FlaxEditor.Windows
|
||||
{
|
||||
Output = _buildTabProxy.PerPlatformOptions[platform].Output,
|
||||
Platform = buildPlatform,
|
||||
Mode = buildConfiguration,
|
||||
Mode = buildConfig,
|
||||
},
|
||||
Options = buildOptions,
|
||||
});
|
||||
@@ -997,8 +998,9 @@ namespace FlaxEditor.Windows
|
||||
public void RunCooked()
|
||||
{
|
||||
Editor.Log("Running cooked build");
|
||||
GameCooker.GetCurrentPlatform(out var platform, out var buildPlatform, out var buildConfiguration);
|
||||
GameCooker.GetCurrentPlatform(out var platform, out var buildPlatform, out _);
|
||||
var numberOfClients = Editor.Options.Options.Interface.NumberOfGameClientsToLaunch;
|
||||
var buildConfig = Editor.Options.Options.Interface.CookAndRunBuildConfiguration;
|
||||
for (int i = 0; i < numberOfClients; i++)
|
||||
{
|
||||
_buildingQueue.Enqueue(new QueueItem
|
||||
@@ -1007,7 +1009,7 @@ namespace FlaxEditor.Windows
|
||||
{
|
||||
Output = _buildTabProxy.PerPlatformOptions[platform].Output,
|
||||
Platform = buildPlatform,
|
||||
Mode = buildConfiguration,
|
||||
Mode = buildConfig,
|
||||
},
|
||||
Options = BuildOptions.AutoRun | BuildOptions.NoCook,
|
||||
});
|
||||
|
||||
@@ -63,6 +63,16 @@ namespace FlaxEditor.Windows
|
||||
},
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Fired when the game window audio is muted.
|
||||
/// </summary>
|
||||
public event Action MuteAudio;
|
||||
|
||||
/// <summary>
|
||||
/// Fired when the game window master audio volume is changed.
|
||||
/// </summary>
|
||||
public event Action<float> MasterVolumeChanged;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the viewport.
|
||||
/// </summary>
|
||||
@@ -120,6 +130,7 @@ namespace FlaxEditor.Windows
|
||||
{
|
||||
Audio.MasterVolume = value ? 0 : AudioVolume;
|
||||
_audioMuted = value;
|
||||
MuteAudio?.Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -134,6 +145,7 @@ namespace FlaxEditor.Windows
|
||||
if (!AudioMuted)
|
||||
Audio.MasterVolume = value;
|
||||
_audioVolume = value;
|
||||
MasterVolumeChanged?.Invoke(value);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "Engine/Render2D/Font.h"
|
||||
#include "Engine/Render2D/TextLayoutOptions.h"
|
||||
#include "Engine/Render2D/Render2D.h"
|
||||
#include "Engine/Platform/FileSystem.h"
|
||||
#include "Engine/Content/Content.h"
|
||||
#include "FlaxEngine.Gen.h"
|
||||
|
||||
@@ -188,8 +189,7 @@ void SplashScreen::Show()
|
||||
|
||||
// Setup
|
||||
_dpiScale = dpiScale;
|
||||
_width = settings.Size.X;
|
||||
_height = settings.Size.Y;
|
||||
_size = settings.Size;
|
||||
_startTime = DateTime::NowUTC();
|
||||
auto str = Globals::ProjectFolder;
|
||||
#if PLATFORM_WIN32
|
||||
@@ -214,6 +214,12 @@ void SplashScreen::Show()
|
||||
font->OnLoaded.Bind<SplashScreen, &SplashScreen::OnFontLoaded>(this);
|
||||
}
|
||||
|
||||
// Load custom image
|
||||
_splashTexture.Loaded.Bind<SplashScreen, &SplashScreen::OnSplashLoaded>(this);
|
||||
String splashImagePath = Globals::ProjectContentFolder / TEXT("SplashImage.flax");
|
||||
if (FileSystem::FileExists(splashImagePath))
|
||||
_splashTexture = Content::LoadAsync<Texture>(splashImagePath);
|
||||
|
||||
_window->Show();
|
||||
}
|
||||
|
||||
@@ -227,6 +233,10 @@ void SplashScreen::Close()
|
||||
// Close window
|
||||
_window->Close(ClosingReason::CloseEvent);
|
||||
_window = nullptr;
|
||||
|
||||
_titleFont = nullptr;
|
||||
_subtitleFont = nullptr;
|
||||
_splashTexture = nullptr;
|
||||
}
|
||||
|
||||
void SplashScreen::OnShown()
|
||||
@@ -239,16 +249,29 @@ void SplashScreen::OnShown()
|
||||
void SplashScreen::OnDraw()
|
||||
{
|
||||
const float s = _dpiScale;
|
||||
const float width = _width;
|
||||
const float height = _height;
|
||||
const float width = _size.X;
|
||||
const float height = _size.Y;
|
||||
|
||||
// Peek time
|
||||
const float time = static_cast<float>((DateTime::NowUTC() - _startTime).GetTotalSeconds());
|
||||
|
||||
// Background
|
||||
const float lightBarHeight = 112 * s;
|
||||
Render2D::FillRectangle(Rectangle(0, 0, width, 150 * s), Color::FromRGB(0x1C1C1C));
|
||||
Render2D::FillRectangle(Rectangle(0, lightBarHeight, width, height), Color::FromRGB(0x0C0C0C));
|
||||
float lightBarHeight = 112 * s;
|
||||
if (_splashTexture != nullptr)
|
||||
{
|
||||
if (_splashTexture->IsLoaded())
|
||||
{
|
||||
lightBarHeight = height - lightBarHeight + 20 * s;
|
||||
Render2D::DrawTexture(_splashTexture, Rectangle(0, 0, width, height));
|
||||
Color rectColor = Color::FromRGB(0x0C0C0C);
|
||||
Render2D::FillRectangle(Rectangle(0, lightBarHeight, width, height - lightBarHeight),rectColor.AlphaMultiplied(0.85f), rectColor.AlphaMultiplied(0.85f), rectColor, rectColor);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Render2D::FillRectangle(Rectangle(0, 0, width, 150 * s), Color::FromRGB(0x1C1C1C));
|
||||
Render2D::FillRectangle(Rectangle(0, lightBarHeight, width, height), Color::FromRGB(0x0C0C0C));
|
||||
}
|
||||
|
||||
// Animated border
|
||||
const float anim = Math::Sin(time * 4.0f) * 0.5f + 0.5f;
|
||||
@@ -276,15 +299,27 @@ void SplashScreen::OnDraw()
|
||||
for (int32 i = 0; i < 4 - static_cast<int32>(time * 2.0f) % 4; i++)
|
||||
subtitle += TEXT(' ');
|
||||
}
|
||||
layout.Bounds = Rectangle(width - 224 * s, lightBarHeight - 39 * s, 220 * s, 35 * s);
|
||||
if (_splashTexture != nullptr)
|
||||
{
|
||||
layout.Bounds = Rectangle(width - 224 * s, lightBarHeight + 4 * s, 220 * s, 35 * s);
|
||||
layout.VerticalAlignment = TextAlignment::Near;
|
||||
}
|
||||
else
|
||||
{
|
||||
layout.Bounds = Rectangle(width - 224 * s, lightBarHeight - 39 * s, 220 * s, 35 * s);
|
||||
layout.VerticalAlignment = TextAlignment::Far;
|
||||
}
|
||||
layout.Scale = 1.0f;
|
||||
layout.HorizontalAlignment = TextAlignment::Far;
|
||||
layout.VerticalAlignment = TextAlignment::Far;
|
||||
Render2D::DrawText(_subtitleFont, subtitle, Color::FromRGB(0x8C8C8C), layout);
|
||||
|
||||
// Additional info
|
||||
const float infoMargin = 6 * s;
|
||||
layout.Bounds = Rectangle(infoMargin, lightBarHeight + infoMargin, width - (2 * infoMargin), height - lightBarHeight - (2 * infoMargin));
|
||||
if (_splashTexture != nullptr)
|
||||
layout.Bounds = Rectangle(infoMargin + 4 * s, lightBarHeight + infoMargin, width - (2 * infoMargin), height - lightBarHeight - (2 * infoMargin));
|
||||
else
|
||||
layout.Bounds = Rectangle(infoMargin, lightBarHeight + infoMargin, width - (2 * infoMargin), height - lightBarHeight - (2 * infoMargin));
|
||||
|
||||
layout.HorizontalAlignment = TextAlignment::Near;
|
||||
layout.VerticalAlignment = TextAlignment::Center;
|
||||
Render2D::DrawText(_subtitleFont, _infoText, Color::FromRGB(0xFFFFFF) * 0.9f, layout);
|
||||
@@ -307,3 +342,14 @@ void SplashScreen::OnFontLoaded(Asset* asset)
|
||||
_titleFont = font->CreateFont(35 * s);
|
||||
_subtitleFont = font->CreateFont(9 * s);
|
||||
}
|
||||
|
||||
void SplashScreen::OnSplashLoaded()
|
||||
{
|
||||
// Resize window to be larger if texture is being used
|
||||
auto desktopSize = Platform::GetDesktopSize();
|
||||
auto xSize = (desktopSize.X / (600.0f * 3.0f)) * 600.0f;
|
||||
auto ySize = (desktopSize.Y / (200.0f * 3.0f)) * 200.0f;
|
||||
_window->SetClientSize(Float2(xSize, ySize));
|
||||
_size = _window->GetSize();
|
||||
_window->SetPosition((desktopSize - _size) * 0.5f);
|
||||
}
|
||||
|
||||
@@ -2,6 +2,8 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Engine/Content/Assets/Texture.h"
|
||||
#include "Engine/Content/AssetReference.h"
|
||||
#include "Engine/Core/Types/DateTime.h"
|
||||
#include "Engine/Platform/Window.h"
|
||||
|
||||
@@ -18,10 +20,12 @@ private:
|
||||
Window* _window = nullptr;
|
||||
Font* _titleFont = nullptr;
|
||||
Font* _subtitleFont = nullptr;
|
||||
AssetReference<Texture> _splashTexture;
|
||||
String _title;
|
||||
DateTime _startTime;
|
||||
String _infoText;
|
||||
float _dpiScale, _width, _height;
|
||||
float _dpiScale;
|
||||
Float2 _size;
|
||||
StringView _quote;
|
||||
|
||||
public:
|
||||
@@ -78,4 +82,5 @@ private:
|
||||
void OnDraw();
|
||||
bool HasLoadedFonts() const;
|
||||
void OnFontLoaded(Asset* asset);
|
||||
void OnSplashLoaded();
|
||||
};
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using FlaxEditor.GUI.ContextMenu;
|
||||
using FlaxEditor.GUI.Input;
|
||||
using FlaxEditor.GUI.Tabs;
|
||||
using FlaxEditor.GUI.Tree;
|
||||
@@ -98,10 +99,22 @@ namespace FlaxEditor.Windows
|
||||
}
|
||||
}
|
||||
|
||||
[Flags]
|
||||
private enum SearchFilter
|
||||
{
|
||||
UI = 1,
|
||||
Actors = 2,
|
||||
Primitives = 4,
|
||||
[HideInEditor]
|
||||
Default = UI | Actors | Primitives,
|
||||
}
|
||||
|
||||
private TextBox _searchBox;
|
||||
private ContainerControl _groupSearch;
|
||||
private Tabs _actorGroups;
|
||||
private ContainerControl groupPrimitives;
|
||||
private Button _viewDropdown;
|
||||
private int _searchFilterMask = (int)SearchFilter.Default;
|
||||
|
||||
/// <summary>
|
||||
/// The editor instance.
|
||||
@@ -127,16 +140,25 @@ namespace FlaxEditor.Windows
|
||||
UseScroll = true,
|
||||
AnchorPreset = AnchorPresets.StretchAll,
|
||||
Offsets = Margin.Zero,
|
||||
TabsSize = new Float2(120, 32),
|
||||
TabsSize = new Float2(90, 32),
|
||||
Parent = this,
|
||||
};
|
||||
|
||||
_groupSearch = CreateGroupWithList(_actorGroups, "Search", 26);
|
||||
|
||||
_viewDropdown = new Button(2, 2, 45.0f, TextBoxBase.DefaultHeight)
|
||||
{
|
||||
TooltipText = "Change search filter options.",
|
||||
Text = "Filters",
|
||||
Parent = _groupSearch.Parent.Parent,
|
||||
};
|
||||
_viewDropdown.Clicked += OnViewButtonClicked;
|
||||
|
||||
_searchBox = new SearchBox
|
||||
{
|
||||
AnchorPreset = AnchorPresets.HorizontalStretchTop,
|
||||
Parent = _groupSearch.Parent.Parent,
|
||||
Bounds = new Rectangle(4, 4, _actorGroups.Width - 8, 18),
|
||||
Bounds = new Rectangle(_viewDropdown.Right + 2, 2, _actorGroups.Width - 4, TextBoxBase.DefaultHeight),
|
||||
};
|
||||
_searchBox.TextChanged += OnSearchBoxTextChanged;
|
||||
|
||||
@@ -145,10 +167,38 @@ namespace FlaxEditor.Windows
|
||||
_actorGroups.SelectedTabIndex = 1;
|
||||
}
|
||||
|
||||
private void OnViewButtonClicked()
|
||||
{
|
||||
var menu = new ContextMenu();
|
||||
AddSearchFilterButton(menu, SearchFilter.UI, "UI");
|
||||
AddSearchFilterButton(menu, SearchFilter.Actors, "Actors");
|
||||
AddSearchFilterButton(menu, SearchFilter.Primitives, "Primitives");
|
||||
menu.Show(_viewDropdown.Parent, _viewDropdown.BottomLeft);
|
||||
}
|
||||
|
||||
private void AddSearchFilterButton(ContextMenu menu, SearchFilter value, string name)
|
||||
{
|
||||
var button = menu.AddButton(name);
|
||||
button.AutoCheck = true;
|
||||
button.Checked = (_searchFilterMask & (int)value) != 0;
|
||||
button.Clicked += () =>
|
||||
{
|
||||
_searchFilterMask ^= (int)value;
|
||||
OnSearchBoxTextChanged();
|
||||
};
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
protected override void PerformLayoutBeforeChildren()
|
||||
{
|
||||
base.PerformLayoutBeforeChildren();
|
||||
|
||||
_searchBox.Width = _groupSearch.Width - _viewDropdown.Right - 4;
|
||||
}
|
||||
|
||||
private void OnScriptsReload()
|
||||
{
|
||||
// Prevent any references to actor types from the game assemblies that will be reloaded
|
||||
_searchBox.Clear();
|
||||
_groupSearch.DisposeChildren();
|
||||
_groupSearch.PerformLayout();
|
||||
|
||||
@@ -172,6 +222,7 @@ namespace FlaxEditor.Windows
|
||||
private void OnScriptsReloadEnd()
|
||||
{
|
||||
RefreshActorTabs();
|
||||
OnSearchBoxTextChanged();
|
||||
}
|
||||
|
||||
private void RefreshActorTabs()
|
||||
@@ -192,14 +243,21 @@ namespace FlaxEditor.Windows
|
||||
group.Dispose();
|
||||
}
|
||||
|
||||
// Setup primitives tabs
|
||||
// Add primitives to primtives and search tab
|
||||
groupPrimitives = CreateGroupWithList(_actorGroups, "Primitives");
|
||||
|
||||
groupPrimitives.AddChild(CreateEditorAssetItem("Cube", "Primitives/Cube.flax"));
|
||||
_groupSearch.AddChild(CreateEditorAssetItem("Cube", "Primitives/Cube.flax"));
|
||||
groupPrimitives.AddChild(CreateEditorAssetItem("Sphere", "Primitives/Sphere.flax"));
|
||||
_groupSearch.AddChild(CreateEditorAssetItem("Sphere", "Primitives/Sphere.flax"));
|
||||
groupPrimitives.AddChild(CreateEditorAssetItem("Plane", "Primitives/Plane.flax"));
|
||||
_groupSearch.AddChild(CreateEditorAssetItem("Plane", "Primitives/Plane.flax"));
|
||||
groupPrimitives.AddChild(CreateEditorAssetItem("Cylinder", "Primitives/Cylinder.flax"));
|
||||
_groupSearch.AddChild(CreateEditorAssetItem("Cylinder", "Primitives/Cylinder.flax"));
|
||||
groupPrimitives.AddChild(CreateEditorAssetItem("Cone", "Primitives/Cone.flax"));
|
||||
_groupSearch.AddChild(CreateEditorAssetItem("Cone", "Primitives/Cone.flax"));
|
||||
groupPrimitives.AddChild(CreateEditorAssetItem("Capsule", "Primitives/Capsule.flax"));
|
||||
_groupSearch.AddChild(CreateEditorAssetItem("Capsule", "Primitives/Capsule.flax"));
|
||||
|
||||
// Created first to order specific tabs
|
||||
CreateGroupWithList(_actorGroups, "Lights");
|
||||
@@ -312,57 +370,115 @@ namespace FlaxEditor.Windows
|
||||
_groupSearch.LockChildrenRecursive();
|
||||
_groupSearch.DisposeChildren();
|
||||
|
||||
foreach (var actorType in Editor.CodeEditing.Actors.Get())
|
||||
if (((int)SearchFilter.Actors & _searchFilterMask) != 0)
|
||||
{
|
||||
ActorToolboxAttribute attribute = null;
|
||||
foreach (var e in actorType.GetAttributes(false))
|
||||
foreach (var actorType in Editor.CodeEditing.Actors.Get())
|
||||
{
|
||||
if (e is ActorToolboxAttribute actorToolboxAttribute)
|
||||
ActorToolboxAttribute attribute = null;
|
||||
foreach (var e in actorType.GetAttributes(false))
|
||||
{
|
||||
attribute = actorToolboxAttribute;
|
||||
break;
|
||||
if (e is ActorToolboxAttribute actorToolboxAttribute)
|
||||
{
|
||||
attribute = actorToolboxAttribute;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var text = (attribute == null) ? actorType.Name : string.IsNullOrEmpty(attribute.Name) ? actorType.Name : attribute.Name;
|
||||
var text = (attribute == null) ? actorType.Name : string.IsNullOrEmpty(attribute.Name) ? actorType.Name : attribute.Name;
|
||||
|
||||
// Display all actors on no search
|
||||
if (string.IsNullOrEmpty(filterText))
|
||||
_groupSearch.AddChild(CreateActorItem(Utilities.Utils.GetPropertyNameUI(text), actorType));
|
||||
|
||||
if (!QueryFilterHelper.Match(filterText, text, out QueryFilterHelper.Range[] ranges))
|
||||
continue;
|
||||
|
||||
var item = CreateActorItem(Utilities.Utils.GetPropertyNameUI(text), actorType);
|
||||
SearchFilterHighlights(item, text, ranges);
|
||||
}
|
||||
|
||||
// Hack primitive models into the search results
|
||||
foreach (var child in groupPrimitives.Children)
|
||||
{
|
||||
if (child is Item primitiveAssetItem)
|
||||
{
|
||||
var text = primitiveAssetItem.Text;
|
||||
// Display all actors on no search
|
||||
if (string.IsNullOrEmpty(filterText))
|
||||
_groupSearch.AddChild(CreateActorItem(Utilities.Utils.GetPropertyNameUI(text), actorType));
|
||||
|
||||
if (!QueryFilterHelper.Match(filterText, text, out QueryFilterHelper.Range[] ranges))
|
||||
continue;
|
||||
|
||||
// Rebuild the path based on item name (it would be better to convert the drag data back to a string somehow)
|
||||
string path = $"Primitives/{text}.flax";
|
||||
|
||||
var item = CreateEditorAssetItem(text, path);
|
||||
var item = CreateActorItem(Utilities.Utils.GetPropertyNameUI(text), actorType);
|
||||
SearchFilterHighlights(item, text, ranges);
|
||||
}
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(filterText))
|
||||
_groupSearch.SortChildren();
|
||||
if (((int)SearchFilter.Primitives & _searchFilterMask) != 0)
|
||||
{
|
||||
// Hack primitive models into the search results
|
||||
foreach (var child in groupPrimitives.Children)
|
||||
{
|
||||
if (child is Item primitiveAssetItem)
|
||||
{
|
||||
var text = primitiveAssetItem.Text;
|
||||
|
||||
// Rebuild the path based on item name (it would be better to convert the drag data back to a string somehow)
|
||||
string path = $"Primitives/{text}.flax";
|
||||
|
||||
// Display all primitives on no search
|
||||
if (string.IsNullOrEmpty(filterText))
|
||||
_groupSearch.AddChild(CreateEditorAssetItem(text, path));
|
||||
|
||||
if (!QueryFilterHelper.Match(filterText, text, out QueryFilterHelper.Range[] ranges))
|
||||
continue;
|
||||
|
||||
var item = CreateEditorAssetItem(text, path);
|
||||
SearchFilterHighlights(item, text, ranges);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (((int)SearchFilter.UI & _searchFilterMask) != 0)
|
||||
{
|
||||
foreach (var controlType in Editor.Instance.CodeEditing.Controls.Get())
|
||||
{
|
||||
if (controlType.IsAbstract)
|
||||
continue;
|
||||
|
||||
ActorToolboxAttribute attribute = null;
|
||||
foreach (var e in controlType.GetAttributes(false))
|
||||
{
|
||||
if (e is ActorToolboxAttribute actorToolboxAttribute)
|
||||
{
|
||||
attribute = actorToolboxAttribute;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
var text = (attribute == null) ? controlType.Name : string.IsNullOrEmpty(attribute.Name) ? controlType.Name : attribute.Name;
|
||||
|
||||
// Display all controls on no search
|
||||
if (string.IsNullOrEmpty(filterText))
|
||||
_groupSearch.AddChild(CreateControlItem(Utilities.Utils.GetPropertyNameUI(controlType.Name), controlType));
|
||||
|
||||
if (!QueryFilterHelper.Match(filterText, text, out QueryFilterHelper.Range[] ranges))
|
||||
continue;
|
||||
|
||||
var item = CreateControlItem(Utilities.Utils.GetPropertyNameUI(controlType.Name), controlType);
|
||||
SearchFilterHighlights(item, text, ranges);
|
||||
}
|
||||
}
|
||||
|
||||
// Sort the search results alphabetically
|
||||
_groupSearch.SortChildren();
|
||||
|
||||
_groupSearch.UnlockChildrenRecursive();
|
||||
PerformLayout();
|
||||
PerformLayout();
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override void Draw()
|
||||
{
|
||||
base.Draw();
|
||||
|
||||
// Show a text to hint the user that either no filter is active or the search does not return any results
|
||||
bool noSearchResults = _groupSearch.Children.Count == 0 && !string.IsNullOrEmpty(_searchBox.Text);
|
||||
bool showHint = _searchFilterMask == 0 || noSearchResults;
|
||||
if (showHint)
|
||||
{
|
||||
string hint = noSearchResults ? "No results" : "No search filter active, please enable at least one filter";
|
||||
var textRect = _groupSearch.Parent.Parent.Bounds;
|
||||
var style = Style.Current;
|
||||
Render2D.DrawText(style.FontMedium, hint, textRect, style.ForegroundGrey, TextAlignment.Center, TextAlignment.Center, TextWrapping.WrapWords);
|
||||
}
|
||||
}
|
||||
|
||||
private void SearchFilterHighlights(Item item, string text, QueryFilterHelper.Range[] ranges)
|
||||
{
|
||||
_groupSearch.AddChild(item);
|
||||
|
||||
Reference in New Issue
Block a user