Merge remote-tracking branch 'origin/master' into 1.11

# Conflicts:
#	Content/Editor/DebugMaterials/DDGIDebugProbes.flax
#	Source/Engine/Scripting/Scripting.cpp
This commit is contained in:
Wojtek Figat
2025-08-25 23:48:08 +02:00
121 changed files with 2016 additions and 1305 deletions

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@@ -32,13 +32,53 @@ namespace FlaxEngine
/// <summary>
/// Determines whether the specified layer is set in the mask.
/// </summary>
/// <param name="layerName">Name of the layer (from layers settings).</param>
/// <param name="layerName">Name of the layer (from Layers settings).</param>
/// <returns><c>true</c> if the specified layer is set; otherwise, <c>false</c>.</returns>
public bool HasLayer(string layerName)
{
return HasLayer(Level.GetLayerIndex(layerName));
}
/// <summary>
/// Gets a layer mask based on a specific layer names.
/// </summary>
/// <param name="layerNames">The names of the layers (from Layers settings).</param>
/// <returns>A layer mask with the mask set to the layers found. Returns a mask with 0 if not found.</returns>
public static LayersMask GetMask(params string[] layerNames)
{
LayersMask mask = new LayersMask();
foreach (var layerName in layerNames)
{
// Ignore blank entries
if (string.IsNullOrEmpty(layerName))
continue;
int index = Level.GetLayerIndex(layerName);
if (index != -1)
mask.Mask |= (uint)(1 << index);
}
return mask;
}
/// <summary>
/// Gets the layer index based on the layer name.
/// </summary>
/// <param name="layerName">The name of the layer.</param>
/// <returns>The index if found, otherwise, returns -1.</returns>
public static int GetLayerIndex(string layerName)
{
return Level.GetLayerIndex(layerName);
}
/// <summary>
/// Gets the layer name based on the layer index.
/// </summary>
/// <param name="layerIndex">The index of the layer.</param>
/// <returns>The name of the layer if found, otherwise, a blank string.</returns>
public static string GetLayerName(int layerIndex)
{
return Level.GetLayerName(layerIndex);
}
/// <summary>
/// Adds two masks.
/// </summary>

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@@ -27,13 +27,30 @@ public:
{
}
/// <summary>
/// Determines whether the specified layer index is set in the mask.
/// </summary>
/// <param name="layerIndex">Index of the layer (zero-based).</param>
/// <returns><c>true</c> if the specified layer is set; otherwise, <c>false</c>.</returns>
FORCE_INLINE bool HasLayer(int32 layerIndex) const
{
return (Mask & (1 << layerIndex)) != 0;
}
/// <summary>
/// Determines whether the specified layer name is set in the mask.
/// </summary>
/// <param name="layerName">Name of the layer (from Layers settings).</param>
/// <returns><c>true</c> if the specified layer is set; otherwise, <c>false</c>.</returns>
bool HasLayer(const StringView& layerName) const;
/// <summary>
/// Gets a layers mask from a specific layer name.
/// </summary>
/// <param name="layerNames">The names of the layers (from Layers settings).</param>
/// <returns>A layers mask with the Mask set to the same Mask as the layer name passed in. Returns a LayersMask with a mask of 0 if no layer found.</returns>
static LayersMask GetMask(Span<StringView> layerNames);
operator uint32() const
{
return Mask;

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@@ -4,7 +4,7 @@
#include "StringView.h"
#include "Engine/Core/Collections/Array.h"
String String::Empty;
const String String::Empty;
String::String(const StringAnsi& str)
{

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@@ -548,7 +548,7 @@ public:
/// <summary>
/// Instance of the empty string.
/// </summary>
static String Empty;
static const String Empty;
public:
/// <summary>

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@@ -9,7 +9,7 @@ StringView StringBuilder::ToStringView() const
return StringView(_data.Get(), _data.Count());
}
StringView StringView::Empty;
const StringView StringView::Empty;
StringView::StringView(const String& str)
: StringViewBase<Char>(str.Get(), str.Length())

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@@ -227,7 +227,7 @@ public:
/// <summary>
/// Instance of the empty string.
/// </summary>
static StringView Empty;
static const StringView Empty;
public:
/// <summary>