Add support for decoding NV12 into RGB image
This commit is contained in:
@@ -275,6 +275,11 @@ public:
|
||||
/// </summary>
|
||||
GPUPipelineState* GetDecodeYUY2PS() const;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the shader pipeline state object for NV12 frame decoding to RGBA.
|
||||
/// </summary>
|
||||
GPUPipelineState* GetDecodeNV12PS() const;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the fullscreen-triangle vertex buffer.
|
||||
/// </summary>
|
||||
|
||||
Reference in New Issue
Block a user