change IsAnyKeyDown to IsAnyButtonDown and add Float2.Normalized

This commit is contained in:
Ruan Lucas
2023-01-26 08:54:15 -04:00
parent d20bce9967
commit 82e9923be3
5 changed files with 18 additions and 5 deletions

View File

@@ -31,7 +31,7 @@ void Gamepad::ResetState()
_mappedPrevState.Clear();
}
bool Gamepad::IsAnyKeyDown() const
bool Gamepad::IsAnyButtonDown() const
{
// TODO: optimize with SIMD
bool result = false;