change IsAnyKeyDown to IsAnyButtonDown and add Float2.Normalized
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@@ -183,7 +183,7 @@ void Mouse::OnMouseDown(const Float2& position, const MouseButton button, Window
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e.MouseData.Position = position;
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}
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bool Mouse::IsAnyKeyDown() const
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bool Mouse::IsAnyButtonDown() const
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{
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// TODO: optimize with SIMD
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bool result = false;
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