Fix crash when unloading scene during tick of that scene
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@@ -958,9 +958,6 @@ bool LevelImpl::unloadScene(Scene* scene)
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// Simple enqueue scene root object to be deleted
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scene->DeleteObject();
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// Force flush deleted objects so we actually delete unloaded scene objects (prevent from reloading their managed objects, etc.)
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ObjectsRemovalService::Flush();
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return false;
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}
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