Optimize textures/buffers uploading on Vulkan with page allocator
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@@ -8,6 +8,7 @@
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#include "Engine/Graphics/GPUResource.h"
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#include "../IncludeDirectXHeaders.h"
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#include "ResourceOwnerDX12.h"
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#include "UploadBufferDX12.h"
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#include "QueryHeapDX12.h"
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#include "DescriptorHeapDX12.h"
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@@ -26,7 +27,6 @@ class Engine;
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class WindowsWindow;
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class GPUContextDX12;
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class GPUSwapChainDX12;
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class UploadBufferDX12;
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class CommandQueueDX12;
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class CommandSignatureDX12;
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@@ -70,11 +70,10 @@ public:
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~GPUDeviceDX12();
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public:
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/// <summary>
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/// Upload buffer for general purpose
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/// Data uploading utility via pages.
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/// </summary>
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UploadBufferDX12* UploadBuffer;
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UploadBufferDX12 UploadBuffer;
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/// <summary>
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/// The timestamp queries heap.
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