Optimize textures/buffers uploading on Vulkan with page allocator

This commit is contained in:
Wojtek Figat
2025-09-04 21:38:07 +02:00
parent cd22cd059d
commit 831fb0f442
10 changed files with 427 additions and 441 deletions

View File

@@ -8,6 +8,7 @@
#include "Engine/Graphics/GPUResource.h"
#include "../IncludeDirectXHeaders.h"
#include "ResourceOwnerDX12.h"
#include "UploadBufferDX12.h"
#include "QueryHeapDX12.h"
#include "DescriptorHeapDX12.h"
@@ -26,7 +27,6 @@ class Engine;
class WindowsWindow;
class GPUContextDX12;
class GPUSwapChainDX12;
class UploadBufferDX12;
class CommandQueueDX12;
class CommandSignatureDX12;
@@ -70,11 +70,10 @@ public:
~GPUDeviceDX12();
public:
/// <summary>
/// Upload buffer for general purpose
/// Data uploading utility via pages.
/// </summary>
UploadBufferDX12* UploadBuffer;
UploadBufferDX12 UploadBuffer;
/// <summary>
/// The timestamp queries heap.