Add batch creating prefabs from mutiple selected actors in the scene tree.
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@@ -45,8 +45,14 @@ namespace FlaxEditor.Content.GUI
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private void ImportActors(DragActors actors, ContentFolder location)
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{
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// Use only the first actor
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Editor.Instance.Prefabs.CreatePrefab(actors.Objects[0].Actor);
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foreach (var actorNode in actors.Objects)
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{
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var actor = actorNode.Actor;
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if (actors.Objects.Contains(actorNode.ParentNode as ActorNode))
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continue;
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Editor.Instance.Prefabs.CreatePrefab(actor, false);
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}
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}
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/// <inheritdoc />
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