Add **Animation Instance Data node to Anim Graph** for caching value per-model
This commit is contained in:
@@ -2035,10 +2035,22 @@ void AnimGraphExecutor::ProcessGroupAnimation(Box* boxBase, Node* nodeBase, Valu
|
||||
}
|
||||
break;
|
||||
}
|
||||
// Animation Instance Data
|
||||
case 33:
|
||||
{
|
||||
auto& bucket = context.Data->State[node->BucketIndex].InstanceData;
|
||||
if (bucket.Init)
|
||||
{
|
||||
bucket.Init = false;
|
||||
*(Float4*)bucket.Data = (Float4)tryGetValue(node->GetBox(1), Value::Zero);
|
||||
}
|
||||
value = *(Float4*)bucket.Data;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
context.ValueCache.Add(boxBase, value);
|
||||
context.ValueCache[boxBase] = value;
|
||||
}
|
||||
|
||||
void AnimGraphExecutor::ProcessGroupFunction(Box* boxBase, Node* node, Value& value)
|
||||
|
||||
Reference in New Issue
Block a user