Refactor material shaders to use separate constant buffer (slot 1) for shared per-view constants
This commit is contained in:
@@ -2,6 +2,7 @@
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// Version: @0
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#define MATERIAL 1
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#define USE_PER_VIEW_CONSTANTS 1
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@3
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#include "./Flax/Common.hlsl"
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@@ -10,17 +11,9 @@
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@7
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// Primary constant buffer (with additional material parameters)
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META_CB_BEGIN(0, Data)
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float4x4 ViewProjectionMatrix;
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float4x4 WorldMatrix;
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float4x4 ViewMatrix;
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float4x4 InvWorld;
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float4x4 SVPositionToWorld;
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float3 ViewPos;
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float ViewFar;
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float3 ViewDir;
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float TimeParam;
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float4 ViewInfo;
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float4 ScreenSize;
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@1META_CB_END
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// Use depth buffer for per-pixel decal layering
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@@ -2,6 +2,7 @@
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// Version: @0
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#define MATERIAL 1
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#define USE_PER_VIEW_CONSTANTS 1
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@3
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#include "./Flax/Common.hlsl"
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#include "./Flax/MaterialCommon.hlsl"
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@@ -9,23 +10,14 @@
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@7
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// Primary constant buffer (with additional material parameters)
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META_CB_BEGIN(0, Data)
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float4x4 ViewProjectionMatrix;
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float4x4 WorldMatrix;
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float4x4 LocalMatrix;
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float4x4 ViewMatrix;
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float3 ViewPos;
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float ViewFar;
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float3 ViewDir;
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float TimeParam;
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float4 ViewInfo;
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float4 ScreenSize;
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float3 Dummy0;
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float WorldDeterminantSign;
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float MeshMinZ;
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float Segment;
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float ChunksPerSegment;
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float PerInstanceRandom;
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float4 TemporalAAJitter;
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float3 GeometrySize;
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float MeshMaxZ;
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@1META_CB_END
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@@ -2,6 +2,7 @@
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// Version: @0
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#define MATERIAL 1
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#define USE_PER_VIEW_CONSTANTS 1
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@3
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// Ribbons don't use sorted indices so overlap the segment distances buffer on the slot
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#define HAS_SORTED_INDICES (!defined(_VS_Ribbon))
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@@ -19,15 +20,7 @@ struct SpriteInput
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// Primary constant buffer (with additional material parameters)
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META_CB_BEGIN(0, Data)
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float4x4 ViewProjectionMatrix;
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float4x4 WorldMatrix;
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float4x4 ViewMatrix;
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float3 ViewPos;
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float ViewFar;
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float3 ViewDir;
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float TimeParam;
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float4 ViewInfo;
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float4 ScreenSize;
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uint SortedIndicesOffset;
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float PerInstanceRandom;
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int ParticleStride;
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@@ -2,6 +2,7 @@
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// Version: @0
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#define MATERIAL 1
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#define USE_PER_VIEW_CONSTANTS 1
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@3
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#include "./Flax/Common.hlsl"
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#include "./Flax/MaterialCommon.hlsl"
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@@ -9,23 +10,11 @@
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@7
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// Primary constant buffer (with additional material parameters)
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META_CB_BEGIN(0, Data)
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float4x4 ViewProjectionMatrix;
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float4x4 WorldMatrix;
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float4x4 ViewMatrix;
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float4x4 PrevViewProjectionMatrix;
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float4x4 PrevWorldMatrix;
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float4x4 MainViewProjectionMatrix;
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float4 MainScreenSize;
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float3 ViewPos;
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float ViewFar;
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float3 ViewDir;
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float TimeParam;
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float4 ViewInfo;
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float4 ScreenSize;
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float2 Dummy0;
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float LODDitherFactor;
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float PerInstanceRandom;
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float4 TemporalAAJitter;
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float3 GeometrySize;
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float WorldDeterminantSign;
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@1META_CB_END
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@@ -2,6 +2,7 @@
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// Version: @0
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#define MATERIAL 1
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#define USE_PER_VIEW_CONSTANTS 1
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@3
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// Enables/disables smooth terrain chunks LOD transitions (with morphing higher LOD near edges to the lower LOD in the neighbour)
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#define USE_SMOOTH_LOD_TRANSITION 1
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@@ -16,15 +17,7 @@
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@7
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// Primary constant buffer (with additional material parameters)
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META_CB_BEGIN(0, Data)
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float4x4 ViewProjectionMatrix;
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float4x4 WorldMatrix;
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float4x4 ViewMatrix;
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float3 ViewPos;
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float ViewFar;
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float3 ViewDir;
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float TimeParam;
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float4 ViewInfo;
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float4 ScreenSize;
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float3 WorldInvScale;
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float WorldDeterminantSign;
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float PerInstanceRandom;
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@@ -2,6 +2,7 @@
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// Version: @0
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#define MATERIAL 1
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#define USE_PER_VIEW_CONSTANTS 1
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@3
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#include "./Flax/Common.hlsl"
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@@ -11,17 +12,9 @@
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// Primary constant buffer (with additional material parameters)
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META_CB_BEGIN(0, Data)
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float4x4 ViewProjectionMatrix;
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float4x4 InverseViewProjectionMatrix;
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float4x4 ViewMatrix;
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float4x4 WorldMatrix;
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float4x4 WorldMatrixInverseTransposed;
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float3 ViewPos;
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float ViewFar;
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float3 ViewDir;
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float TimeParam;
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float4 ViewInfo;
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float4 ScreenSize;
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float3 GridSize;
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float PerInstanceRandom;
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float Dummy0;
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