Refactor material shaders to use separate constant buffer (slot 1) for shared per-view constants

This commit is contained in:
Wojtek Figat
2022-11-27 12:06:31 +01:00
parent 189575efec
commit 835a230323
26 changed files with 92 additions and 194 deletions

View File

@@ -2,6 +2,7 @@
// Version: @0
#define MATERIAL 1
#define USE_PER_VIEW_CONSTANTS 1
@3
#include "./Flax/Common.hlsl"
@@ -10,17 +11,9 @@
@7
// Primary constant buffer (with additional material parameters)
META_CB_BEGIN(0, Data)
float4x4 ViewProjectionMatrix;
float4x4 WorldMatrix;
float4x4 ViewMatrix;
float4x4 InvWorld;
float4x4 SVPositionToWorld;
float3 ViewPos;
float ViewFar;
float3 ViewDir;
float TimeParam;
float4 ViewInfo;
float4 ScreenSize;
@1META_CB_END
// Use depth buffer for per-pixel decal layering

View File

@@ -2,6 +2,7 @@
// Version: @0
#define MATERIAL 1
#define USE_PER_VIEW_CONSTANTS 1
@3
#include "./Flax/Common.hlsl"
#include "./Flax/MaterialCommon.hlsl"
@@ -9,23 +10,14 @@
@7
// Primary constant buffer (with additional material parameters)
META_CB_BEGIN(0, Data)
float4x4 ViewProjectionMatrix;
float4x4 WorldMatrix;
float4x4 LocalMatrix;
float4x4 ViewMatrix;
float3 ViewPos;
float ViewFar;
float3 ViewDir;
float TimeParam;
float4 ViewInfo;
float4 ScreenSize;
float3 Dummy0;
float WorldDeterminantSign;
float MeshMinZ;
float Segment;
float ChunksPerSegment;
float PerInstanceRandom;
float4 TemporalAAJitter;
float3 GeometrySize;
float MeshMaxZ;
@1META_CB_END

View File

@@ -2,6 +2,7 @@
// Version: @0
#define MATERIAL 1
#define USE_PER_VIEW_CONSTANTS 1
@3
// Ribbons don't use sorted indices so overlap the segment distances buffer on the slot
#define HAS_SORTED_INDICES (!defined(_VS_Ribbon))
@@ -19,15 +20,7 @@ struct SpriteInput
// Primary constant buffer (with additional material parameters)
META_CB_BEGIN(0, Data)
float4x4 ViewProjectionMatrix;
float4x4 WorldMatrix;
float4x4 ViewMatrix;
float3 ViewPos;
float ViewFar;
float3 ViewDir;
float TimeParam;
float4 ViewInfo;
float4 ScreenSize;
uint SortedIndicesOffset;
float PerInstanceRandom;
int ParticleStride;

View File

@@ -2,6 +2,7 @@
// Version: @0
#define MATERIAL 1
#define USE_PER_VIEW_CONSTANTS 1
@3
#include "./Flax/Common.hlsl"
#include "./Flax/MaterialCommon.hlsl"
@@ -9,23 +10,11 @@
@7
// Primary constant buffer (with additional material parameters)
META_CB_BEGIN(0, Data)
float4x4 ViewProjectionMatrix;
float4x4 WorldMatrix;
float4x4 ViewMatrix;
float4x4 PrevViewProjectionMatrix;
float4x4 PrevWorldMatrix;
float4x4 MainViewProjectionMatrix;
float4 MainScreenSize;
float3 ViewPos;
float ViewFar;
float3 ViewDir;
float TimeParam;
float4 ViewInfo;
float4 ScreenSize;
float2 Dummy0;
float LODDitherFactor;
float PerInstanceRandom;
float4 TemporalAAJitter;
float3 GeometrySize;
float WorldDeterminantSign;
@1META_CB_END

View File

@@ -2,6 +2,7 @@
// Version: @0
#define MATERIAL 1
#define USE_PER_VIEW_CONSTANTS 1
@3
// Enables/disables smooth terrain chunks LOD transitions (with morphing higher LOD near edges to the lower LOD in the neighbour)
#define USE_SMOOTH_LOD_TRANSITION 1
@@ -16,15 +17,7 @@
@7
// Primary constant buffer (with additional material parameters)
META_CB_BEGIN(0, Data)
float4x4 ViewProjectionMatrix;
float4x4 WorldMatrix;
float4x4 ViewMatrix;
float3 ViewPos;
float ViewFar;
float3 ViewDir;
float TimeParam;
float4 ViewInfo;
float4 ScreenSize;
float3 WorldInvScale;
float WorldDeterminantSign;
float PerInstanceRandom;

View File

@@ -2,6 +2,7 @@
// Version: @0
#define MATERIAL 1
#define USE_PER_VIEW_CONSTANTS 1
@3
#include "./Flax/Common.hlsl"
@@ -11,17 +12,9 @@
// Primary constant buffer (with additional material parameters)
META_CB_BEGIN(0, Data)
float4x4 ViewProjectionMatrix;
float4x4 InverseViewProjectionMatrix;
float4x4 ViewMatrix;
float4x4 WorldMatrix;
float4x4 WorldMatrixInverseTransposed;
float3 ViewPos;
float ViewFar;
float3 ViewDir;
float TimeParam;
float4 ViewInfo;
float4 ScreenSize;
float3 GridSize;
float PerInstanceRandom;
float Dummy0;