Optimize shadow maps rendering by using new Graphics.Shadows.MinObjectPixelSize to skip sub-pixel objects
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@@ -28,6 +28,7 @@ Quality Graphics::GIQuality = Quality::High;
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bool Graphics::GICascadesBlending = false;
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PostProcessSettings Graphics::PostProcessSettings;
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bool Graphics::SpreadWorkload = true;
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float Graphics::Shadows::MinObjectPixelSize = 2.0f;
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bool Graphics::PostProcessing::ColorGradingVolumeLUT = true;
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#if GRAPHICS_API_NULL
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