Optimize shadow maps rendering by using new Graphics.Shadows.MinObjectPixelSize to skip sub-pixel objects

This commit is contained in:
Wojtek Figat
2026-02-23 16:53:17 +01:00
parent c51a023e61
commit 83bd1deafd
6 changed files with 117 additions and 73 deletions

View File

@@ -28,6 +28,7 @@ Quality Graphics::GIQuality = Quality::High;
bool Graphics::GICascadesBlending = false;
PostProcessSettings Graphics::PostProcessSettings;
bool Graphics::SpreadWorkload = true;
float Graphics::Shadows::MinObjectPixelSize = 2.0f;
bool Graphics::PostProcessing::ColorGradingVolumeLUT = true;
#if GRAPHICS_API_NULL