Various improvements for SDF rendering

This commit is contained in:
Wojciech Figat
2022-04-29 17:11:39 +02:00
parent 5465652466
commit 8428f28239
9 changed files with 28 additions and 16 deletions

View File

@@ -128,7 +128,7 @@ void CS_RasterizeHeightfield(uint3 GroupId : SV_GroupID, uint3 DispatchThreadId
uint3 voxelCoord = ChunkCoord + DispatchThreadId;
float3 voxelWorldPos = voxelCoord * CascadeCoordToPosMul + CascadeCoordToPosAdd;
float minDistance = MaxDistance * GlobalSDFTex[voxelCoord];
float thickness = CascadeVoxelSize * -4;
float thickness = CascadeVoxelSize * -8;
for (uint i = 0; i < ObjectsCount; i++)
{
ObjectRasterizeData objectData = ObjectsBuffer[Objects[i / 4][i % 4]];