Added Material Node to Blend Normals
This commit is contained in:
@@ -642,6 +642,22 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
NodeElementArchetype.Factory.Output(0, "XYZ", typeof(Vector3), 0),
|
||||
}
|
||||
},
|
||||
new NodeArchetype
|
||||
{
|
||||
TypeID = 26,
|
||||
Title = "Blend Normals",
|
||||
Description = "Blend two normal maps to create a single normal map",
|
||||
Flags = NodeFlags.MaterialGraph,
|
||||
Size = new Vector2(170, 40),
|
||||
ConnectionsHints = ConnectionsHint.Vector,
|
||||
Elements = new[]
|
||||
{
|
||||
NodeElementArchetype.Factory.Input(0, "Base Normal", true, typeof(Vector3), 0),
|
||||
NodeElementArchetype.Factory.Input(1, "Additional Normal", true, typeof(Vector3), 1),
|
||||
NodeElementArchetype.Factory.Output(0, "Result", typeof(Vector3), 2)
|
||||
}
|
||||
},
|
||||
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user