Added Material Node to Blend Normals
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@@ -337,6 +337,14 @@ void MaterialGenerator::ProcessGroupMaterial(Box* box, Node* node, Value& value)
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case 25:
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value = Value(VariantType::Vector3, TEXT("GetObjectSize(input)"));
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break;
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case 26:
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{
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const auto BaseNormal = tryGetValue(node->GetBox(0), Value::Zero).AsVector3();
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const auto AdditionalNormal = tryGetValue(node->GetBox(1), Value::Zero).AsVector3();
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const String text = String::Format(TEXT("float3((float2({0}.xy) + float2({1}.xy) * 2.0), sqrt(saturate(1.0 - dot((float2({0}.xy) + float2({1}.xy) * 2.0).xy, (float2({0}.xy) + float2({1}.xy) * 2.0).xy))))"), BaseNormal.Value, AdditionalNormal.Value);
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value = writeLocal(ValueType::Vector3, text, node);
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break;
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}
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default:
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break;
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}
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