Merge branch 'EditPrefabNoContentPanelChange' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-EditPrefabNoContentPanelChange
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@@ -9,6 +9,7 @@ using FlaxEditor.CustomEditors.Elements;
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using FlaxEditor.GUI;
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using FlaxEditor.GUI.ContextMenu;
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using FlaxEditor.GUI.Tree;
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using FlaxEditor.Modules;
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using FlaxEditor.Scripting;
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using FlaxEditor.Windows;
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using FlaxEditor.Windows.Assets;
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@@ -85,12 +86,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
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// Edit selected prefab asset
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var editPrefab = panel.Button("Edit Prefab");
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editPrefab.Button.Clicked += () =>
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{
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Editor.Instance.Windows.ContentWin.ClearItemsSearch();
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Editor.Instance.Windows.ContentWin.Select(prefab);
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Editor.Instance.Windows.ContentWin.Open(Editor.Instance.Windows.ContentWin.View.Selection[0]);
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};
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editPrefab.Button.Clicked += () => Editor.Instance.Windows.ContentWin.Open(Editor.Instance.ContentDatabase.FindAsset(prefab.ID));
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// Viewing changes applied to this actor
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var viewChanges = panel.Button("View Changes");
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