Refactor focusing on selection logic in Editor
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@@ -27,6 +27,11 @@ namespace FlaxEditor.Gizmo
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/// </summary>
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public virtual bool IsControllingMouse => false;
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/// <summary>
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/// Gets the custom world-space bounds for current gizmo mode focus for used (eg. selected object part bounds). Returns <see cref="BoundingSphere.Empty"/> if not used.
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/// </summary>
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public virtual BoundingSphere FocusBounds => BoundingSphere.Empty;
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/// <summary>
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/// Initializes a new instance of the <see cref="GizmoBase"/> class.
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/// </summary>
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