Refactor focusing on selection logic in Editor
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@@ -287,11 +287,11 @@ namespace FlaxEditor.Modules
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break;
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case ActorNode actorNode:
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Editor.Instance.SceneEditing.Select(actorNode.Actor);
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Editor.Instance.Windows.EditWin.ShowSelectedActors();
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Editor.Instance.Windows.EditWin.Viewport.FocusSelection();
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break;
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case Actor actor:
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Editor.Instance.SceneEditing.Select(actor);
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Editor.Instance.Windows.EditWin.ShowSelectedActors();
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Editor.Instance.Windows.EditWin.Viewport.FocusSelection();
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break;
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}
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}
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