Refactor focusing on selection logic in Editor
This commit is contained in:
@@ -10,7 +10,6 @@ using FlaxEditor.SceneGraph;
|
||||
using FlaxEditor.Viewport;
|
||||
using FlaxEngine;
|
||||
using FlaxEngine.GUI;
|
||||
using Object = FlaxEngine.Object;
|
||||
|
||||
namespace FlaxEditor.Windows.Assets
|
||||
{
|
||||
@@ -185,6 +184,7 @@ namespace FlaxEditor.Windows.Assets
|
||||
InputActions.Add(options => options.Paste, Paste);
|
||||
InputActions.Add(options => options.Duplicate, Duplicate);
|
||||
InputActions.Add(options => options.Delete, Delete);
|
||||
InputActions.Add(options => options.FocusSelection, _viewport.FocusSelection);
|
||||
}
|
||||
|
||||
private void OnSearchBoxTextChanged()
|
||||
@@ -428,7 +428,6 @@ namespace FlaxEditor.Windows.Assets
|
||||
/// <inheritdoc />
|
||||
public override void OnLayoutDeserialize(XmlElement node)
|
||||
{
|
||||
|
||||
if (float.TryParse(node.GetAttribute("Split1"), out float value1))
|
||||
_split1.SplitterValue = value1;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user