Add Pan to Audio Source for stereo panning

This commit is contained in:
Wojtek Figat
2023-04-21 15:58:22 +02:00
parent eb613d3e8a
commit 8457687025
9 changed files with 82 additions and 1 deletions

View File

@@ -118,6 +118,7 @@ namespace XAudio2
WAVEFORMATEX Format;
XAUDIO2_SEND_DESCRIPTOR Destination;
float Pitch;
float Pan;
float StartTime;
float DopplerFactor;
uint64 LastBufferStartSamplesPlayed;
@@ -140,6 +141,7 @@ namespace XAudio2
Destination.Flags = 0;
Destination.pOutputVoice = nullptr;
Pitch = 1.0f;
Pan = 0.0f;
StartTime = 0.0f;
IsDirty = false;
Is3D = false;
@@ -399,6 +401,7 @@ void AudioBackendXAudio2::Source_OnAdd(AudioSource* source)
aSource->Data.InnerRadius = FLAX_DST_TO_XAUDIO(source->GetMinDistance());
aSource->Is3D = source->Is3D();
aSource->Pitch = source->GetPitch();
aSource->Pan = source->GetPan();
aSource->DopplerFactor = source->GetDopplerFactor();
aSource->UpdateTransform(source);
aSource->UpdateVelocity(source);
@@ -455,6 +458,16 @@ void AudioBackendXAudio2::Source_PitchChanged(AudioSource* source)
}
}
void AudioBackendXAudio2::Source_PanChanged(AudioSource* source)
{
auto aSource = XAudio2::GetSource(source);
if (aSource)
{
aSource->Pan = source->GetPan();
aSource->IsDirty = true;
}
}
void AudioBackendXAudio2::Source_IsLoopingChanged(AudioSource* source)
{
auto aSource = XAudio2::GetSource(source);
@@ -812,11 +825,12 @@ void AudioBackendXAudio2::Base_Update()
dsp.SrcChannelCount = source.Data.ChannelCount;
if (source.Is3D && listener)
{
// 3D sound
X3DAudioCalculate(XAudio2::X3DInstance, &listener->Data, &source.Data, X3DAUDIO_CALCULATE_MATRIX | X3DAUDIO_CALCULATE_DOPPLER, &dsp);
}
else
{
// Stereo
// 2D sound
dsp.DopplerFactor = 1.0f;
Platform::MemoryClear(dsp.pMatrixCoefficients, sizeof(matrixCoefficients));
dsp.pMatrixCoefficients[0] = 1.0f;
@@ -828,6 +842,13 @@ void AudioBackendXAudio2::Base_Update()
{
dsp.pMatrixCoefficients[3] = 1.0f;
}
const float panLeft = Math::Min(1.0f - source.Pan, 1.0f);
const float panRight = Math::Min(1.0f + source.Pan, 1.0f);
if (source.Format.nChannels >= 2)
{
dsp.pMatrixCoefficients[0] *= panLeft;
dsp.pMatrixCoefficients[3] *= panRight;
}
}
const float frequencyRatio = dopplerFactor * source.Pitch * dsp.DopplerFactor * source.DopplerFactor;

View File

@@ -25,6 +25,7 @@ public:
void Source_TransformChanged(AudioSource* source) override;
void Source_VolumeChanged(AudioSource* source) override;
void Source_PitchChanged(AudioSource* source) override;
void Source_PanChanged(AudioSource* source) override;
void Source_IsLoopingChanged(AudioSource* source) override;
void Source_SpatialSetupChanged(AudioSource* source) override;
void Source_ClipLoaded(AudioSource* source) override;