Add more improvements to optional tess/geo shaders
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@@ -19,9 +19,13 @@ public:
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int32 RasterizerStateIndex;
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ID3D11BlendState* BlendState = nullptr;
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GPUShaderProgramVSDX11* VS = nullptr;
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#if GPU_ALLOW_TESSELLATION_SHADERS
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GPUShaderProgramHSDX11* HS = nullptr;
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GPUShaderProgramDSDX11* DS = nullptr;
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#endif
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#if GPU_ALLOW_GEOMETRY_SHADERS
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GPUShaderProgramGSDX11* GS = nullptr;
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#endif
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GPUShaderProgramPSDX11* PS = nullptr;
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D3D11_PRIMITIVE_TOPOLOGY PrimitiveTopology;
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