Add more improvements to optional tess/geo shaders
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@@ -119,6 +119,13 @@ GPUShaderProgram* GPUShaderDX11::CreateGPUShaderProgram(ShaderStage type, const
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shader = New<GPUShaderProgramDSDX11>(initializer, buffer);
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break;
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}
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#else
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case ShaderStage::Hull:
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{
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int32 controlPointsCount;
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stream.ReadInt32(&controlPointsCount);
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break;
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}
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#endif
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#if GPU_ALLOW_GEOMETRY_SHADERS
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case ShaderStage::Geometry:
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