Add more improvements to optional tess/geo shaders
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@@ -207,6 +207,13 @@ GPUShaderProgram* GPUShaderVulkan::CreateGPUShaderProgram(ShaderStage type, cons
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shader = New<GPUShaderProgramDSVulkan>(_device, initializer, header->DescriptorInfo, shaderModule);
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break;
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}
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#else
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case ShaderStage::Hull:
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{
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int32 controlPointsCount;
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stream.ReadInt32(&controlPointsCount);
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break;
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}
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#endif
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#if GPU_ALLOW_GEOMETRY_SHADERS
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case ShaderStage::Geometry:
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