Post merge fixes
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@@ -804,15 +804,7 @@ void DebugDraw::DrawActors(Actor** selectedActors, int32 selectedActorsCount, bo
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if (drawScenes)
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{
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Function<bool(Actor*)> function = [](Actor* actor)-> bool
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{
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if (actor->IsActiveInHierarchy())
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{
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actor->OnDebugDraw();
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return true;
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}
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return false;
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};
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Function<bool(Actor*)> function = &DrawActorsTreeWalk;
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SceneQuery::TreeExecute(function);
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}
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}
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