Post merge fixes
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@@ -223,13 +223,9 @@ namespace FlaxEngine
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{
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if (points == null)
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throw new ArgumentNullException(nameof(points));
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// Check that start is in the correct range
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if ((start < 0) || (start >= points.Length))
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if (start < 0 || start >= points.Length)
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throw new ArgumentOutOfRangeException(nameof(start), start, string.Format("Must be in the range [0, {0}]", points.Length - 1));
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// Check that count is in the correct range
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if ((count <= 0) || (start + count > points.Length))
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if (count <= 0 || start + count > points.Length)
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throw new ArgumentOutOfRangeException(nameof(count), count, string.Format("Must be in the range <= {0}", points.Length));
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int upperEnd = start + count;
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@@ -247,15 +243,13 @@ namespace FlaxEngine
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for (int i = start; i < upperEnd; ++i)
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{
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// We are doing a relative distance comparison to find the maximum distance from the center of our sphere
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float distance;
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Vector3.DistanceSquared(ref center, ref points[i], out float distance);
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if (distance > radius)
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radius = distance;
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}
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// Find the real distance from the DistanceSquared
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radius = (float)Math.Sqrt(radius);
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radius = Mathf.Sqrt(radius);
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// Construct the sphere
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result.Center = center;
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@@ -804,15 +804,7 @@ void DebugDraw::DrawActors(Actor** selectedActors, int32 selectedActorsCount, bo
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if (drawScenes)
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{
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Function<bool(Actor*)> function = [](Actor* actor)-> bool
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{
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if (actor->IsActiveInHierarchy())
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{
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actor->OnDebugDraw();
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return true;
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}
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return false;
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};
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Function<bool(Actor*)> function = &DrawActorsTreeWalk;
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SceneQuery::TreeExecute(function);
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}
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}
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@@ -23,6 +23,8 @@
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#define VMA_MIN(v1, v2) (Math::Min((v1), (v2)))
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#define VMA_MAX(v1, v2) (Math::Max((v1), (v2)))
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#define VMA_SWAP(v1, v2) (::Swap((v1), (v2)))
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#define VMA_NULLABLE
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#define VMA_NOT_NULL
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#include <ThirdParty/VulkanMemoryAllocator/vk_mem_alloc.h>
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#endif
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