From 851e0b4239bced9e4abdc8d825d40902309fc943 Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Wed, 6 Nov 2024 23:58:14 +0100 Subject: [PATCH] Check for valid object id to map --- Source/Engine/Networking/NetworkReplicator.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/Source/Engine/Networking/NetworkReplicator.cpp b/Source/Engine/Networking/NetworkReplicator.cpp index 804101eb0..ac3c1de5d 100644 --- a/Source/Engine/Networking/NetworkReplicator.cpp +++ b/Source/Engine/Networking/NetworkReplicator.cpp @@ -1314,6 +1314,7 @@ void NetworkReplicator::MapObjectId(Guid& objectId) void NetworkReplicator::AddObjectIdMapping(const ScriptingObject* obj, const Guid& objectId) { CHECK(obj); + CHECK(objectId.IsValid()); const Guid id = obj->GetID(); NETWORK_REPLICATOR_LOG(Info, "[NetworkReplicator] Remap object ID={} into object {}:{}", objectId, id.ToString(), obj->GetType().ToString()); IdsRemappingTable[objectId] = id;