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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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#include "DecalMaterialShader.h"
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#include "MaterialParams.h"
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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#pragma once
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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#include "DeferredMaterialShader.h"
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#include "MaterialShaderFeatures.h"
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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#pragma once
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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#include "DeformableMaterialShader.h"
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#include "MaterialShaderFeatures.h"
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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#pragma once
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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#include "ForwardMaterialShader.h"
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#include "MaterialShaderFeatures.h"
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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#pragma once
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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#include "GUIMaterialShader.h"
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#include "MaterialParams.h"
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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#pragma once
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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#pragma once
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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#pragma once
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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#include "MaterialParams.h"
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#include "MaterialInfo.h"
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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#pragma once
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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#include "MaterialShader.h"
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#include "Engine/Core/Log.h"
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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#pragma once
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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#include "MaterialShaderFeatures.h"
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#include "Engine/Graphics/RenderTask.h"
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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#pragma once
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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#include "ParticleMaterialShader.h"
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#include "MaterialShaderFeatures.h"
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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#pragma once
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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#include "PostFxMaterialShader.h"
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#include "MaterialParams.h"
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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#pragma once
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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#include "TerrainMaterialShader.h"
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#include "MaterialShaderFeatures.h"
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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#pragma once
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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#include "VolumeParticleMaterialShader.h"
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#include "MaterialShaderFeatures.h"
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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#pragma once
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