Add profiler events to texture tool
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@@ -8,10 +8,12 @@
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#include "Engine/Graphics/Textures/TextureData.h"
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#include "Engine/Graphics/PixelFormatExtensions.h"
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#include "Engine/Graphics/RenderTools.h"
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#include "Engine/Profiler/ProfilerCPU.h"
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#include <ThirdParty/astc/astcenc.h>
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bool TextureTool::ConvertAstc(TextureData& dst, const TextureData& src, const PixelFormat dstFormat)
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{
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PROFILE_CPU();
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ASSERT(PixelFormatExtensions::IsCompressedASTC(dstFormat));
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const int32 blockSize = PixelFormatExtensions::ComputeBlockSize(dstFormat);
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const int32 bytesPerBlock = 16; // All ASTC blocks use 128 bits
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