From 85ed0ecb065ba0857b0d286c9c1bfc7758149a2a Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Tue, 20 Jan 2026 13:22:01 +0100 Subject: [PATCH] Optimize ASSAO perf by using half pixels and less processing for similar visuals --- Source/Engine/Renderer/AmbientOcclusionPass.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/Source/Engine/Renderer/AmbientOcclusionPass.cpp b/Source/Engine/Renderer/AmbientOcclusionPass.cpp index 5293e25f2..1913784ee 100644 --- a/Source/Engine/Renderer/AmbientOcclusionPass.cpp +++ b/Source/Engine/Renderer/AmbientOcclusionPass.cpp @@ -265,6 +265,7 @@ void AmbientOcclusionPass::Render(RenderContext& renderContext) settings.SkipHalfPixels = false; break; } + settings.SkipHalfPixels = true; // Cache data auto device = GPUDevice::Instance;