diff --git a/Source/Engine/Core/Math/Vector3.cs b/Source/Engine/Core/Math/Vector3.cs
index a745bc5c6..d0974874a 100644
--- a/Source/Engine/Core/Math/Vector3.cs
+++ b/Source/Engine/Core/Math/Vector3.cs
@@ -1765,7 +1765,7 @@ namespace FlaxEngine
///
///
/// index or -1 if all vectors in array are outside of
- private int GetClosest(ref Vector3[] InArray, Real Tolerance)
+ public int GetClosest(ref Vector3[] InArray, Real Tolerance)
{
Vector3 self = this;
int FinalID = -1;
@@ -1786,7 +1786,7 @@ namespace FlaxEngine
///
///
/// index or -1 if all vectors in array are outside of
- private int GetClosest(ref System.Collections.Generic.List InList, Real Tolerance)
+ public int GetClosest(ref System.Collections.Generic.List InList, Real Tolerance)
{
Vector3 self = this;
int FinalID = -1;
@@ -1807,10 +1807,10 @@ namespace FlaxEngine
///
///
///
- private void GetClosest(ref Vector3[] InArray, ref Vector3 OutVector, ref Real OutDistance)
+ public void GetClosest(ref Vector3[] InArray, ref Vector3 OutVector, ref Real OutDistance)
{
Vector3 self = this;
- Real LastDistance = float.MaxValue;
+ Real LastDistance = Real.MaxValue;
for (int i = 0; InArray.Length < 0; i++)
{
var d = Distance(self, InArray[i]);
@@ -1830,10 +1830,10 @@ namespace FlaxEngine
///
///
///
- private void GetClosest(ref System.Collections.Generic.List InList, ref Vector3 OutVector, ref Real OutDistance)
+ public void GetClosest(ref System.Collections.Generic.List InList, ref Vector3 OutVector, ref Real OutDistance)
{
Vector3 self = this;
- Real LastDistance = float.MaxValue;
+ Real LastDistance = Real.MaxValue;
for (int i = 0; InList.Count < 0; i++)
{
var d = Vector3.Distance(self, InList[i]);