Add support for building dependencies with specific architecture
This commit is contained in:
@@ -30,6 +30,24 @@ namespace Flax.Deps.Dependencies
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}
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}
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/// <inheritdoc />
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public override TargetArchitecture[] Architectures
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{
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get
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{
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switch (BuildPlatform)
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{
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case TargetPlatform.Windows:
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return new[]
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{
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TargetArchitecture.x64,
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TargetArchitecture.ARM64,
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};
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default: return new TargetArchitecture[0];
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}
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}
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}
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/// <inheritdoc />
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public override void Build(BuildOptions options)
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{
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@@ -47,44 +65,44 @@ namespace Flax.Deps.Dependencies
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foreach (var platform in options.Platforms)
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{
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BuildStarted(platform);
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switch (platform)
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foreach (var architecture in options.Architectures)
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{
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case TargetPlatform.Windows:
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{
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var solutionPath = Path.Combine(root, "DirectXTex_Desktop_2022_Win10.sln");
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var binFolder = Path.Combine(root, "DirectXTex", "Bin", "Desktop_2022_Win10");
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foreach (var architecture in new[] { TargetArchitecture.x64, TargetArchitecture.ARM64 })
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BuildStarted(platform, architecture);
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switch (platform)
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{
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case TargetPlatform.Windows:
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{
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var solutionPath = Path.Combine(root, "DirectXTex_Desktop_2022_Win10.sln");
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var binFolder = Path.Combine(root, "DirectXTex", "Bin", "Desktop_2022_Win10");
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Deploy.VCEnvironment.BuildSolution(solutionPath, configuration, architecture.ToString());
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var depsFolder = GetThirdPartyFolder(options, platform, architecture);
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foreach (var file in outputFileNames)
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Utilities.FileCopy(Path.Combine(binFolder, architecture.ToString(), configuration, file), Path.Combine(depsFolder, file));
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break;
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}
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case TargetPlatform.UWP:
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{
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var solutionPath = Path.Combine(root, "DirectXTex_Windows10_2019.sln");
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var binFolder = Path.Combine(root, "DirectXTex", "Bin", "Windows10_2019");
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Deploy.VCEnvironment.BuildSolution(solutionPath, configuration, "x64");
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var depsFolder = GetThirdPartyFolder(options, platform, architecture);
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foreach (var file in outputFileNames)
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Utilities.FileCopy(Path.Combine(binFolder, "x64", configuration, file), Path.Combine(depsFolder, file));
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break;
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}
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case TargetPlatform.XboxOne:
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case TargetPlatform.XboxScarlett:
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{
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var solutionPath = Path.Combine(root, "DirectXTex_GDK_2022.sln");
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var binFolder = Path.Combine(root, "DirectXTex", "Bin", "GDK_2022");
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var xboxName = platform == TargetPlatform.XboxOne ? "Gaming.Xbox.XboxOne.x64" : "Gaming.Xbox.Scarlett.x64";
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Deploy.VCEnvironment.BuildSolution(solutionPath, configuration, xboxName);
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var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
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foreach (var file in outputFileNames)
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Utilities.FileCopy(Path.Combine(binFolder, xboxName, configuration, file), Path.Combine(depsFolder, file));
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break;
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}
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}
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break;
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}
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case TargetPlatform.UWP:
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{
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var solutionPath = Path.Combine(root, "DirectXTex_Windows10_2019.sln");
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var binFolder = Path.Combine(root, "DirectXTex", "Bin", "Windows10_2019");
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Deploy.VCEnvironment.BuildSolution(solutionPath, configuration, "x64");
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var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
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foreach (var file in outputFileNames)
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Utilities.FileCopy(Path.Combine(binFolder, "x64", configuration, file), Path.Combine(depsFolder, file));
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break;
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}
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case TargetPlatform.XboxOne:
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case TargetPlatform.XboxScarlett:
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{
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var solutionPath = Path.Combine(root, "DirectXTex_GDK_2022.sln");
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var binFolder = Path.Combine(root, "DirectXTex", "Bin", "GDK_2022");
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var xboxName = platform == TargetPlatform.XboxOne ? "Gaming.Xbox.XboxOne.x64" : "Gaming.Xbox.Scarlett.x64";
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Deploy.VCEnvironment.BuildSolution(solutionPath, configuration, xboxName);
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var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
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foreach (var file in outputFileNames)
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Utilities.FileCopy(Path.Combine(binFolder, xboxName, configuration, file), Path.Combine(depsFolder, file));
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break;
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}
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}
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}
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