From 85fe22d7a77c8f4fdffd56fecb8022a8026b221e Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Thu, 30 Jun 2022 22:47:15 +0200 Subject: [PATCH] Fix typos --- Source/Editor/Surface/VisjectSurface.Context.cs | 2 +- Source/Engine/Content/Assets/VisualScript.h | 2 +- Source/Engine/Level/LargeWorlds.h | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Source/Editor/Surface/VisjectSurface.Context.cs b/Source/Editor/Surface/VisjectSurface.Context.cs index 388a30963..76c77dd9b 100644 --- a/Source/Editor/Surface/VisjectSurface.Context.cs +++ b/Source/Editor/Surface/VisjectSurface.Context.cs @@ -166,7 +166,7 @@ namespace FlaxEditor.Surface } /// - /// Called when context gets changed. Updates current context and UI. Updates the current context based on the first element in teh stack. + /// Called when context gets changed. Updates current context and UI. Updates the current context based on the first element in the stack. /// protected virtual void OnContextChanged() { diff --git a/Source/Engine/Content/Assets/VisualScript.h b/Source/Engine/Content/Assets/VisualScript.h index 064a5b31c..8cea94cd4 100644 --- a/Source/Engine/Content/Assets/VisualScript.h +++ b/Source/Engine/Content/Assets/VisualScript.h @@ -415,7 +415,7 @@ public: /// The ID of the node in the script graph to evaluate it's box. /// The ID of the box in the node to evaluate it's value. /// The output value. Valid only if method returned true. - /// True if could fetch teh value, otherwise false. + /// True if could fetch the value, otherwise false. static bool Evaluate(VisualScript* script, ScriptingObject* instance, uint32 nodeId, uint32 boxId, Variant& result); #endif diff --git a/Source/Engine/Level/LargeWorlds.h b/Source/Engine/Level/LargeWorlds.h index f39d0c11e..430032436 100644 --- a/Source/Engine/Level/LargeWorlds.h +++ b/Source/Engine/Level/LargeWorlds.h @@ -24,7 +24,7 @@ API_CLASS(Static) class FLAXENGINE_API LargeWorlds /// /// Updates the large world origin to match the input position. The origin is snapped to the best matching chunk location. /// - /// The current origin of teh large world. Gets updated with the input position. + /// The current origin of the large world. Gets updated with the input position. /// The current input position (eg. render view location or auto listener position). /// Used only if LargeWorlds::Enabled is true. API_FUNCTION() static void UpdateOrigin(API_PARAM(Ref) Vector3& origin, const Vector3& position);