Add Texture Size node to particles
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@@ -162,6 +162,13 @@ void ParticleEmitterGraphCPUExecutor::ProcessGroupTextures(Box* box, Node* node,
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value = Value::Zero;
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break;
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}
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// Texture Size
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case 24:
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{
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// TODO: support sampling textures in CPU particles
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value = Value::Zero;
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break;
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}
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default:
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break;
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}
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