Add cooking support for Windows on ARM
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@@ -447,6 +447,7 @@ bool ProcessShaderBase(CookAssetsStep::AssetCookData& data, ShaderAssetBase* ass
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#if PLATFORM_TOOLS_WINDOWS
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case BuildPlatform::Windows32:
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case BuildPlatform::Windows64:
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case BuildPlatform::WindowsARM64:
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{
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const char* platformDefineName = "PLATFORM_WINDOWS";
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const auto settings = WindowsPlatformSettings::Get();
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