Refactor default ContactOffset for Collider to be 2 (keep 10 for CharacterController)

#1728
This commit is contained in:
Wojtek Figat
2023-11-07 00:56:55 +01:00
parent 4fdeb773a5
commit 87a9dedba4
3 changed files with 3 additions and 2 deletions

View File

@@ -19,7 +19,7 @@ Collider::Collider(const SpawnParams& params)
, _shape(nullptr)
, _staticActor(nullptr)
, _cachedScale(1.0f)
, _contactOffset(10.0f)
, _contactOffset(2.0f)
{
Material.Changed.Bind<Collider, &Collider::OnMaterialChanged>(this);
}