Refactor default ContactOffset for Collider to be 2 (keep 10 for CharacterController)
#1728
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@@ -19,7 +19,7 @@ Collider::Collider(const SpawnParams& params)
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, _shape(nullptr)
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, _staticActor(nullptr)
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, _cachedScale(1.0f)
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, _contactOffset(10.0f)
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, _contactOffset(2.0f)
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{
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Material.Changed.Bind<Collider, &Collider::OnMaterialChanged>(this);
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}
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