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@@ -1820,11 +1820,13 @@ void Actor::SetPhysicsScene(PhysicsScene* scene)
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_physicsScene = scene;
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if (previous != _physicsScene)
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{
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OnPhysicsSceneChanged(previous);
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// cascade
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for (auto child : Children)
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child->SetPhysicsScene(scene);
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// cascade
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for (auto child : Children)
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child->SetPhysicsScene(scene);
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}
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}
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PhysicsScene* Actor::GetPhysicsScene()
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