diff --git a/Source/Engine/Physics/Actors/WheeledVehicle.cpp b/Source/Engine/Physics/Actors/WheeledVehicle.cpp index 8e3f3564a..11157783e 100644 --- a/Source/Engine/Physics/Actors/WheeledVehicle.cpp +++ b/Source/Engine/Physics/Actors/WheeledVehicle.cpp @@ -68,8 +68,8 @@ void WheeledVehicle::SetDriveControl(DriveControlSettings value) { // Apply only on changed value if (i > _driveControl.SteerVsSpeed.Count() - 1 || - (Math::NotNearEqual(_driveControl.SteerVsSpeed[i].Speed, value.SteerVsSpeed[i].Speed) || - Math::NotNearEqual(_driveControl.SteerVsSpeed[i].Steer, value.SteerVsSpeed[i].Steer))) + Math::NotNearEqual(_driveControl.SteerVsSpeed[i].Speed, value.SteerVsSpeed[i].Speed) || + Math::NotNearEqual(_driveControl.SteerVsSpeed[i].Steer, value.SteerVsSpeed[i].Steer)) { SteerControl& steerVsSpeed = value.SteerVsSpeed[i]; steerVsSpeed.Steer = Math::Saturate(steerVsSpeed.Steer);