Fix crash when changing actor scene
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@@ -103,22 +103,28 @@ void Actor::SetSceneInHierarchy(Scene* scene)
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void Actor::OnEnableInHierarchy()
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{
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OnEnable();
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for (int32 i = 0; i < Children.Count(); i++)
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if (IsActiveInHierarchy() && GetScene() && !_isEnabled)
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{
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Children[i]->OnEnableInHierarchy();
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OnEnable();
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for (int32 i = 0; i < Children.Count(); i++)
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{
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Children[i]->OnEnableInHierarchy();
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}
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}
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}
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void Actor::OnDisableInHierarchy()
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{
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for (int32 i = 0; i < Children.Count(); i++)
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if (IsActiveInHierarchy() && GetScene() && _isEnabled)
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{
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Children[i]->OnDisableInHierarchy();
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}
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for (int32 i = 0; i < Children.Count(); i++)
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{
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Children[i]->OnDisableInHierarchy();
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}
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OnDisable();
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OnDisable();
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}
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}
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bool Actor::IsSubClassOf(const Actor* object, const MClass* klass)
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