Add more utilities to SceneReference

This commit is contained in:
Wojtek Figat
2021-02-17 16:05:59 +01:00
parent c8a70ffda6
commit 88b575539a

View File

@@ -7,7 +7,7 @@ namespace FlaxEngine
/// <summary>
/// Represents the reference to the scene asset. Stores the unique ID of the scene to reference. Can be used to load the selected scene.
/// </summary>
public struct SceneReference
public struct SceneReference : IComparable, IComparable<Guid>, IComparable<SceneReference>
{
/// <summary>
/// The identifier of the scene asset (and the scene object).
@@ -22,5 +22,93 @@ namespace FlaxEngine
{
ID = id;
}
/// <summary>
/// Compares two values and returns true if are equal or false if unequal.
/// </summary>
/// <param name="left">The left value.</param>
/// <param name="right">The right value.</param>
/// <returns>True if values are equal, otherwise false.</returns>
public static bool operator ==(SceneReference left, SceneReference right)
{
return left.ID == right.ID;
}
/// <summary>
/// Compares two values and returns false if are equal or true if unequal.
/// </summary>
/// <param name="left">The left value.</param>
/// <param name="right">The right value.</param>
/// <returns>True if values are not equal, otherwise false.</returns>
public static bool operator !=(SceneReference left, SceneReference right)
{
return left.ID != right.ID;
}
/// <summary>
/// Compares two values and returns true if are equal or false if unequal.
/// </summary>
/// <param name="left">The left value.</param>
/// <param name="right">The right value.</param>
/// <returns>True if values are equal, otherwise false.</returns>
public static bool operator ==(SceneReference left, Guid right)
{
return left.ID == right;
}
/// <summary>
/// Compares two values and returns false if are equal or true if unequal.
/// </summary>
/// <param name="left">The left value.</param>
/// <param name="right">The right value.</param>
/// <returns>True if values are not equal, otherwise false.</returns>
public static bool operator !=(SceneReference left, Guid right)
{
return left.ID != right;
}
/// <inheritdoc />
public int CompareTo(object obj)
{
if (obj is Guid id)
return CompareTo(id);
if (obj is SceneReference other)
return CompareTo(other);
return 0;
}
/// <inheritdoc />
public int CompareTo(Guid other)
{
return ID.CompareTo(other);
}
/// <inheritdoc />
public int CompareTo(SceneReference other)
{
return ID.CompareTo(other.ID);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (obj is Guid id)
return ID == id;
if (obj is SceneReference other)
return ID == other.ID;
return false;
}
/// <inheritdoc />
public override int GetHashCode()
{
return ID.GetHashCode();
}
/// <inheritdoc />
public override string ToString()
{
return ID.ToString();
}
}
}