Refactor UAV slots binding when rendering from PS into UAV

This commit is contained in:
Wojtek Figat
2021-10-07 14:15:45 +02:00
parent bdd2dbb719
commit 88cf1bcd28
9 changed files with 38 additions and 116 deletions

View File

@@ -305,13 +305,6 @@ public:
/// <param name="rts">The array with render targets to bind.</param>
API_FUNCTION() virtual void SetRenderTarget(GPUTextureView* depthBuffer, const Span<GPUTextureView*>& rts) = 0;
/// <summary>
/// Sets the render target and unordered access output.
/// </summary>
/// <param name="rt">The render target to bind to output.</param>
/// <param name="uaOutput">The unordered access buffer to bind to output.</param>
API_FUNCTION() virtual void SetRenderTarget(GPUTextureView* rt, GPUBuffer* uaOutput) = 0;
public:
/// <summary>