Refactor UAV slots binding when rendering from PS into UAV
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@@ -305,13 +305,6 @@ public:
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/// <param name="rts">The array with render targets to bind.</param>
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API_FUNCTION() virtual void SetRenderTarget(GPUTextureView* depthBuffer, const Span<GPUTextureView*>& rts) = 0;
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/// <summary>
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/// Sets the render target and unordered access output.
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/// </summary>
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/// <param name="rt">The render target to bind to output.</param>
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/// <param name="uaOutput">The unordered access buffer to bind to output.</param>
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API_FUNCTION() virtual void SetRenderTarget(GPUTextureView* rt, GPUBuffer* uaOutput) = 0;
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public:
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/// <summary>
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