Refactor UAV slots binding when rendering from PS into UAV

This commit is contained in:
Wojtek Figat
2021-10-07 14:15:45 +02:00
parent bdd2dbb719
commit 88cf1bcd28
9 changed files with 38 additions and 116 deletions

View File

@@ -72,10 +72,6 @@ public:
{
}
void SetRenderTarget(GPUTextureView* rt, GPUBuffer* uaOutput) override
{
}
void ResetSR() override
{
}