Refactor UAV slots binding when rendering from PS into UAV
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@@ -178,7 +178,6 @@ public:
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void SetRenderTarget(GPUTextureView* rt) override;
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void SetRenderTarget(GPUTextureView* depthBuffer, GPUTextureView* rt) override;
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void SetRenderTarget(GPUTextureView* depthBuffer, const Span<GPUTextureView*>& rts) override;
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void SetRenderTarget(GPUTextureView* rt, GPUBuffer* uaOutput) override;
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void ResetSR() override;
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void ResetUA() override;
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void ResetCB() override;
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