Update SDL to 3.3.x
Fixes popup focus issues on Linux
This commit is contained in:
72
Source/ThirdParty/SDL/SDL3/SDL_haptic.h
vendored
72
Source/ThirdParty/SDL/SDL3/SDL_haptic.h
vendored
@@ -70,7 +70,7 @@
|
||||
* {
|
||||
* SDL_Haptic *haptic;
|
||||
* SDL_HapticEffect effect;
|
||||
* int effect_id;
|
||||
* SDL_HapticEffectID effect_id;
|
||||
*
|
||||
* // Open the device
|
||||
* haptic = SDL_OpenHapticFromJoystick(joystick);
|
||||
@@ -149,6 +149,19 @@ extern "C" {
|
||||
*/
|
||||
typedef struct SDL_Haptic SDL_Haptic;
|
||||
|
||||
/*
|
||||
* Misc defines.
|
||||
*/
|
||||
|
||||
/**
|
||||
* Used to play a device an infinite number of times.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_RunHapticEffect
|
||||
*/
|
||||
#define SDL_HAPTIC_INFINITY 4294967295U
|
||||
|
||||
|
||||
/**
|
||||
* \name Haptic features
|
||||
@@ -162,6 +175,11 @@ typedef struct SDL_Haptic SDL_Haptic;
|
||||
*/
|
||||
/* @{ */
|
||||
|
||||
/**
|
||||
* Type of haptic effect.
|
||||
*/
|
||||
typedef Uint16 SDL_HapticEffectType;
|
||||
|
||||
/**
|
||||
* Constant effect supported.
|
||||
*
|
||||
@@ -383,6 +401,11 @@ typedef struct SDL_Haptic SDL_Haptic;
|
||||
*/
|
||||
/* @{ */
|
||||
|
||||
/**
|
||||
* Type of coordinates used for haptic direction.
|
||||
*/
|
||||
typedef Uint8 SDL_HapticDirectionType;
|
||||
|
||||
/**
|
||||
* Uses polar coordinates for the direction.
|
||||
*
|
||||
@@ -426,18 +449,15 @@ typedef struct SDL_Haptic SDL_Haptic;
|
||||
|
||||
/* @} *//* Haptic features */
|
||||
|
||||
/*
|
||||
* Misc defines.
|
||||
*/
|
||||
|
||||
/**
|
||||
* Used to play a device an infinite number of times.
|
||||
* ID for haptic effects.
|
||||
*
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
* This is -1 if the ID is invalid.
|
||||
*
|
||||
* \sa SDL_RunHapticEffect
|
||||
* \sa SDL_CreateHapticEffect
|
||||
*/
|
||||
#define SDL_HAPTIC_INFINITY 4294967295U
|
||||
typedef int SDL_HapticEffectID;
|
||||
|
||||
|
||||
/**
|
||||
@@ -545,8 +565,8 @@ typedef struct SDL_Haptic SDL_Haptic;
|
||||
*/
|
||||
typedef struct SDL_HapticDirection
|
||||
{
|
||||
Uint8 type; /**< The type of encoding. */
|
||||
Sint32 dir[3]; /**< The encoded direction. */
|
||||
SDL_HapticDirectionType type; /**< The type of encoding. */
|
||||
Sint32 dir[3]; /**< The encoded direction. */
|
||||
} SDL_HapticDirection;
|
||||
|
||||
|
||||
@@ -566,7 +586,7 @@ typedef struct SDL_HapticDirection
|
||||
typedef struct SDL_HapticConstant
|
||||
{
|
||||
/* Header */
|
||||
Uint16 type; /**< SDL_HAPTIC_CONSTANT */
|
||||
SDL_HapticEffectType type; /**< SDL_HAPTIC_CONSTANT */
|
||||
SDL_HapticDirection direction; /**< Direction of the effect. */
|
||||
|
||||
/* Replay */
|
||||
@@ -652,9 +672,9 @@ typedef struct SDL_HapticConstant
|
||||
typedef struct SDL_HapticPeriodic
|
||||
{
|
||||
/* Header */
|
||||
Uint16 type; /**< SDL_HAPTIC_SINE, SDL_HAPTIC_SQUARE
|
||||
SDL_HAPTIC_TRIANGLE, SDL_HAPTIC_SAWTOOTHUP or
|
||||
SDL_HAPTIC_SAWTOOTHDOWN */
|
||||
SDL_HapticEffectType type; /**< SDL_HAPTIC_SINE, SDL_HAPTIC_SQUARE
|
||||
SDL_HAPTIC_TRIANGLE, SDL_HAPTIC_SAWTOOTHUP or
|
||||
SDL_HAPTIC_SAWTOOTHDOWN */
|
||||
SDL_HapticDirection direction; /**< Direction of the effect. */
|
||||
|
||||
/* Replay */
|
||||
@@ -708,8 +728,8 @@ typedef struct SDL_HapticPeriodic
|
||||
typedef struct SDL_HapticCondition
|
||||
{
|
||||
/* Header */
|
||||
Uint16 type; /**< SDL_HAPTIC_SPRING, SDL_HAPTIC_DAMPER,
|
||||
SDL_HAPTIC_INERTIA or SDL_HAPTIC_FRICTION */
|
||||
SDL_HapticEffectType type; /**< SDL_HAPTIC_SPRING, SDL_HAPTIC_DAMPER,
|
||||
SDL_HAPTIC_INERTIA or SDL_HAPTIC_FRICTION */
|
||||
SDL_HapticDirection direction; /**< Direction of the effect. */
|
||||
|
||||
/* Replay */
|
||||
@@ -747,7 +767,7 @@ typedef struct SDL_HapticCondition
|
||||
typedef struct SDL_HapticRamp
|
||||
{
|
||||
/* Header */
|
||||
Uint16 type; /**< SDL_HAPTIC_RAMP */
|
||||
SDL_HapticEffectType type; /**< SDL_HAPTIC_RAMP */
|
||||
SDL_HapticDirection direction; /**< Direction of the effect. */
|
||||
|
||||
/* Replay */
|
||||
@@ -786,7 +806,7 @@ typedef struct SDL_HapticRamp
|
||||
typedef struct SDL_HapticLeftRight
|
||||
{
|
||||
/* Header */
|
||||
Uint16 type; /**< SDL_HAPTIC_LEFTRIGHT */
|
||||
SDL_HapticEffectType type; /**< SDL_HAPTIC_LEFTRIGHT */
|
||||
|
||||
/* Replay */
|
||||
Uint32 length; /**< Duration of the effect in milliseconds. */
|
||||
@@ -816,7 +836,7 @@ typedef struct SDL_HapticLeftRight
|
||||
typedef struct SDL_HapticCustom
|
||||
{
|
||||
/* Header */
|
||||
Uint16 type; /**< SDL_HAPTIC_CUSTOM */
|
||||
SDL_HapticEffectType type; /**< SDL_HAPTIC_CUSTOM */
|
||||
SDL_HapticDirection direction; /**< Direction of the effect. */
|
||||
|
||||
/* Replay */
|
||||
@@ -915,7 +935,7 @@ typedef struct SDL_HapticCustom
|
||||
typedef union SDL_HapticEffect
|
||||
{
|
||||
/* Common for all force feedback effects */
|
||||
Uint16 type; /**< Effect type. */
|
||||
SDL_HapticEffectType type; /**< Effect type. */
|
||||
SDL_HapticConstant constant; /**< Constant effect. */
|
||||
SDL_HapticPeriodic periodic; /**< Periodic effect. */
|
||||
SDL_HapticCondition condition; /**< Condition effect. */
|
||||
@@ -1193,7 +1213,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_HapticEffectSupported(SDL_Haptic *haptic, c
|
||||
* \sa SDL_RunHapticEffect
|
||||
* \sa SDL_UpdateHapticEffect
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_CreateHapticEffect(SDL_Haptic *haptic, const SDL_HapticEffect *effect);
|
||||
extern SDL_DECLSPEC SDL_HapticEffectID SDLCALL SDL_CreateHapticEffect(SDL_Haptic *haptic, const SDL_HapticEffect *effect);
|
||||
|
||||
/**
|
||||
* Update the properties of an effect.
|
||||
@@ -1215,7 +1235,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_CreateHapticEffect(SDL_Haptic *haptic, const
|
||||
* \sa SDL_CreateHapticEffect
|
||||
* \sa SDL_RunHapticEffect
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_UpdateHapticEffect(SDL_Haptic *haptic, int effect, const SDL_HapticEffect *data);
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_UpdateHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect, const SDL_HapticEffect *data);
|
||||
|
||||
/**
|
||||
* Run the haptic effect on its associated haptic device.
|
||||
@@ -1239,7 +1259,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_UpdateHapticEffect(SDL_Haptic *haptic, int
|
||||
* \sa SDL_StopHapticEffect
|
||||
* \sa SDL_StopHapticEffects
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_RunHapticEffect(SDL_Haptic *haptic, int effect, Uint32 iterations);
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_RunHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect, Uint32 iterations);
|
||||
|
||||
/**
|
||||
* Stop the haptic effect on its associated haptic device.
|
||||
@@ -1254,7 +1274,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RunHapticEffect(SDL_Haptic *haptic, int eff
|
||||
* \sa SDL_RunHapticEffect
|
||||
* \sa SDL_StopHapticEffects
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_StopHapticEffect(SDL_Haptic *haptic, int effect);
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_StopHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect);
|
||||
|
||||
/**
|
||||
* Destroy a haptic effect on the device.
|
||||
@@ -1269,7 +1289,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_StopHapticEffect(SDL_Haptic *haptic, int ef
|
||||
*
|
||||
* \sa SDL_CreateHapticEffect
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_DestroyHapticEffect(SDL_Haptic *haptic, int effect);
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_DestroyHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect);
|
||||
|
||||
/**
|
||||
* Get the status of the current effect on the specified haptic device.
|
||||
@@ -1285,7 +1305,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroyHapticEffect(SDL_Haptic *haptic, int
|
||||
*
|
||||
* \sa SDL_GetHapticFeatures
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_GetHapticEffectStatus(SDL_Haptic *haptic, int effect);
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_GetHapticEffectStatus(SDL_Haptic *haptic, SDL_HapticEffectID effect);
|
||||
|
||||
/**
|
||||
* Set the global gain of the specified haptic device.
|
||||
|
||||
Reference in New Issue
Block a user