Add default font bundling (optional) and setup UI Style to match editor logic

#641
This commit is contained in:
Wojtek Figat
2023-10-12 22:28:40 +02:00
parent 830a810556
commit 88eca13eb3
4 changed files with 27 additions and 26 deletions

View File

@@ -360,7 +360,7 @@ bool DeployDataStep::Perform(CookingData& data)
data.AddRootEngineAsset(PRE_INTEGRATED_GF_ASSET_NAME);
data.AddRootEngineAsset(SMAA_AREA_TEX);
data.AddRootEngineAsset(SMAA_SEARCH_TEX);
if (data.Configuration != BuildConfiguration::Release)
if (!buildSettings.SkipDefaultFonts)
data.AddRootEngineAsset(TEXT("Editor/Fonts/Roboto-Regular"));
// Register custom assets (eg. plugins)

View File

@@ -244,11 +244,11 @@ namespace FlaxEditor.Options
CollectionBackgroundColor = Color.FromBgra(0x14CCCCCC),
ProgressNormal = Color.FromBgra(0xFF0ad328),
Statusbar = new Style.StatusbarStyle()
Statusbar = new Style.StatusbarStyle
{
PlayMode = Color.FromBgra(0xFF2F9135),
Failed = Color.FromBgra(0xFF9C2424),
Loading = Color.FromBgra(0xFF2D2D30)
Loading = Color.FromBgra(0xFF2D2D30),
},
// Fonts
@@ -271,7 +271,7 @@ namespace FlaxEditor.Options
Scale = Editor.Icons.Scale32,
Scalar = Editor.Icons.Scalar32,
SharedTooltip = new Tooltip()
SharedTooltip = new Tooltip(),
};
style.DragWindow = style.BackgroundSelected * 0.7f;