Add default font bundling (optional) and setup UI Style to match editor logic

#641
This commit is contained in:
Wojtek Figat
2023-10-12 22:28:40 +02:00
parent 830a810556
commit 88eca13eb3
4 changed files with 27 additions and 26 deletions

View File

@@ -278,19 +278,30 @@ namespace FlaxEngine
BackgroundNormal = Color.FromBgra(0xFF3F3F46),
BorderNormal = Color.FromBgra(0xFF54545C),
TextBoxBackground = Color.FromBgra(0xFF333337),
ProgressNormal = Color.FromBgra(0xFF0ad328),
TextBoxBackgroundSelected = Color.FromBgra(0xFF3F3F46),
CollectionBackgroundColor = Color.FromBgra(0x14CCCCCC),
SharedTooltip = new Tooltip(),
Statusbar = new Style.StatusbarStyle()
ProgressNormal = Color.FromBgra(0xFF0ad328),
Statusbar = new Style.StatusbarStyle
{
PlayMode = Color.FromBgra(0xFF2F9135),
Failed = Color.FromBgra(0xFF9C2424),
Loading = Color.FromBgra(0xFF2D2D30)
}
Loading = Color.FromBgra(0xFF2D2D30),
},
SharedTooltip = new Tooltip(),
};
style.DragWindow = style.BackgroundSelected * 0.7f;
// Use optionally bundled default font (matches Editor)
var defaultFont = Content.LoadAsyncInternal<FontAsset>("Editor/Fonts/Roboto-Regular");
if (defaultFont)
{
style.FontTitle = defaultFont.CreateFont(18);
style.FontLarge = defaultFont.CreateFont(14);
style.FontMedium = defaultFont.CreateFont(9);
style.FontSmall = defaultFont.CreateFont(9);
}
Style.Current = style;
}