Fix WebGPU crashes when resizing canvas
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@@ -1138,7 +1138,7 @@ void GPUContextWebGPU::BuildBindGroup(uint32 groupIndex, const SpirvShaderDescri
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auto entriesPtr = key.Entries;
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auto versionsPtr = key.Versions;
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Platform::MemoryClear(entriesPtr, entriesCount * sizeof(WGPUBindGroupEntry));
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Platform::MemoryClear(versionsPtr, ((entriesCount + 3) & ~0x3) * sizeof(uint8));
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Platform::MemoryClear(versionsPtr, entriesCount * sizeof(uint32));
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for (int32 index = 0; index < entriesCount; index++)
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{
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auto& descriptor = descriptors.DescriptorTypes[index];
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@@ -1205,7 +1205,7 @@ void GPUContextWebGPU::BuildBindGroup(uint32 groupIndex, const SpirvShaderDescri
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{
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entry.buffer = ptr->BufferView->Buffer;
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entry.size = ((GPUBufferWebGPU*)view->GetParent())->GetSize();
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versionsPtr[index] = (uint64)ptr->Version;
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versionsPtr[index] = ptr->Version;
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}
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if (!entry.buffer)
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entry.buffer = _device->DefaultBuffer; // Fallback
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