Add logging and cleaning up leaked scene objects after play mode in Editor
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@@ -241,6 +241,7 @@ public:
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API_FUNCTION(Internal) static VisualScriptStackFrame GetVisualScriptPreviousScopeFrame();
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API_FUNCTION(Internal) static Array<VisualScriptLocal> GetVisualScriptLocals();
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API_FUNCTION(Internal) static bool EvaluateVisualScriptLocal(VisualScript* script, API_PARAM(Ref) VisualScriptLocal& local);
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API_FUNCTION(Internal) static void WipeOutLeftoverSceneObjects();
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private:
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void OnEditorAssemblyLoaded(MAssembly* assembly);
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